Doctor Who

Temple of Deceit

Temple of Deceit

Land
Temple of Deceit enters tapped.
When Temple of Deceit enters, scry 1.
{T}: Add {U} or {B}.
"No one's called it Satellite Five in ages. It's the Game Station now."
—Lynda
Temple of Enlightenment

Temple of Enlightenment

Land
Temple of Enlightenment enters tapped.
When Temple of Enlightenment enters, scry 1.
{T}: Add {W} or {U}.
Temple of Epiphany

Temple of Epiphany

Land
Temple of Epiphany enters tapped.
When Temple of Epiphany enters, scry 1.
{T}: Add {U} or {R}.
"We are the Guardian Priests. We maintain the Temple of Atropos on the planet of Time."
—The Mouri
Temple of Malice

Temple of Malice

Land
Temple of Malice enters tapped.
When Temple of Malice enters, scry 1.
{T}: Add {B} or {R}.
"Mothership will maintain Earth geostationary orbit. All systems fully operational. Attack Squad Delta, prepare to enter transmat."
Temple of Mystery

Temple of Mystery

Land
Temple of Mystery enters tapped.
When Temple of Mystery enters, scry 1.
{T}: Add {G} or {U}.
Temple of Plenty

Temple of Plenty

Land
Temple of Plenty enters tapped.
When Temple of Plenty enters, scry 1.
{T}: Add {G} or {W}.
"Doctor, look at this extraordinary city down here!" exclaimed Ian. "The Aztecs. They knew how to build." replied the Doctor.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
"The Pyramid of the Rings of Akhaten. It's a holy site for the Sun Singers of Akhat."
—The Eleventh Doctor
Temple of Triumph

Temple of Triumph

Land
Temple of Triumph enters tapped.
When Temple of Triumph enters, scry 1.
{T}: Add {R} or {W}.
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"This lump of rock is suspended in perpetual geostationary orbit around that black hole without falling in. Discuss."
—Ida Scott
Thespian's Stage

Thespian's Stage

Land
{T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
"All the world's a stage," said the Doctor. "Hmm. I might use that." pondered Shakespeare.
Thriving Bluff

Thriving Bluff

Land
Thriving Bluff enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Thriving Grove

Thriving Grove

Land
Thriving Grove enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
"There are no predatory animals on Deva Loka. No diseases, no adverse environmental factors."
—Todd
Related card: Boseiju Pathlighter
Thriving Heath

Thriving Heath

Land
Thriving Heath enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
"Vortis is ours. We, the Menoptra, are reclaiming it."
—Vrestin
Thriving Isle

Thriving Isle

Land
Thriving Isle enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
"Whoa, far out! Are you quite sure this is the planet you aimed for?"
—Peri Brown
Thriving Moor

Thriving Moor

Land
Thriving Moor enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
"Ranskoor Av Kolos... Roughly translated, means Disintegrator of the Soul."
—The Thirteenth Doctor
Vineglimmer Snarl

Vineglimmer Snarl

Land
As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped.
{T}: Add {G} or {U}.
"It has strange properties, a Metebelis crystal. It can affect the mind."
—The Third Doctor
War Room

War Room

Land
{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
"We stand at a crossroads, Doctor, quite alone, with our backs to the wall."
—Winston Churchill
Waterlogged Grove

Waterlogged Grove

Land
{T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
"Beware the Sphere. Beware Skagra. Beware Shada."
—Professor Chronotis
Clara Oswald

Clara Oswald {6}

Legendary Creature - Human Advisor
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
Doctor's companion
2/6
Adipose Offspring

Adipose Offspring {3}{W}

Creature - Alien
Emerge {5}{W}
When Adipose Offspring enters, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
2/2
Astrid Peth

Astrid Peth {1}{W}

Legendary Creature - Human
Whenever Astrid Peth enters or attacks, create a Food token.
Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores.
2/2
Barbara Wright

Barbara Wright {1}{W}

Legendary Creature - Human Advisor
History Teacher — Sagas you control have read ahead.
Doctor's companion
"There will be no sacrifice this afternoon, Doctor. Or ever again."
1/3
Crack in Time

Crack in Time {3}{W}

Enchantment
Vanishing 3
When Crack in Time enters and at the beginning of your first main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
Crisis of Conscience

Crisis of Conscience {4}{W}{W}

Sorcery
Choose one —
• Destroy all tokens.
• Destroy all nonland, nontoken permanents.
"Just touch these two strands together and the Daleks are finished. Have I that right?"
Everybody Lives!

Everybody Lives! {1}{W}

Instant
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
"Everybody lives, Rose. Just this once, everybody lives!"
—The Ninth Doctor