Doctor Who

The Third Doctor

The Third Doctor {2}{G}{U}

Legendary Creature - Time Lord Doctor
Trample
The Third Doctor gets +1/+1 for each noncreature token you control.
When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
"It's rather a pity, in a way. Now the universe is down to 699 wonders."
2/2
The Thirteenth Doctor

The Thirteenth Doctor {1}{G}{U}

Legendary Creature - Time Lord Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
2/2
The Twelfth Doctor

The Twelfth Doctor {3}{U}{R}

Legendary Creature - Time Lord Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate.
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
4/4
The Valeyard

The Valeyard {2}{U}{B}{R}

Legendary Creature - Time Lord Noble
If an opponent would face a villainous choice, they face that choice an additional time.
While voting, you may vote an additional time.
"The most damning is still to come. And when I have finished, this court will demand your life!"
4/5
Vrestin, Menoptra Leader

Vrestin, Menoptra Leader {X}{G}{G}{W}

Legendary Creature - Alien Insect Scout
Flying
Vrestin enters with X +1/+1 counters on it.
When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying.
Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
0/0
The War Doctor

The War Doctor {2}{R}{W}

Legendary Creature - Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
3/5
Weeping Angel

Weeping Angel {1}{U}{B}

Artifact Creature - Alien Angel
Flash
First strike, vigilance
Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
2/2
Ace's Baseball Bat

Ace's Baseball Bat {2}

Legendary Artifact - Equipment
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature {1}
Equip {3}
Bessie, the Doctor's Roadster

Bessie, the Doctor's Roadster {2}

Legendary Artifact - Vehicle
Haste
Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
Crew 2
3/4
Confession Dial

Confession Dial {3}

Artifact
When Confession Dial enters, surveil 3.
{T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard.
Cybermen Squadron

Cybermen Squadron {7}

Artifact Creature - Cyberman
Nonlegendary artifact creatures you control have myriad.
5/5
Cybership

Cybership {6}

Artifact - Vehicle
Flying
Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Crew 4
8/8
The Moment

The Moment {2}

Legendary Artifact
At the beginning of your upkeep, put a time counter on The Moment.
{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.
{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
River Song's Diary

River Song's Diary {3}

Artifact
Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.
At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
Rotating Fireplace

Rotating Fireplace {3}

Artifact
Rotating Fireplace enters tapped with a time counter on it.
{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.
{4}, {T}: Time travel. Activate only as a sorcery.
Gallifrey Council Chamber

Gallifrey Council Chamber

Legendary Land
When Gallifrey Council Chamber enters, surveil 1.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Trenzalore Clocktower

Trenzalore Clocktower

Legendary Land
{T}: Add {U}. Put a time counter on Trenzalore Clocktower.
{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
Day of Destiny

Day of Destiny {3}{W}

Legendary Enchantment
Legendary creatures you control get +2/+2.
"We can travel anywhere and everywhere in 'that old box,' as you call it. Regardless of space and time."
—The First Doctor
Farewell

Farewell {4}{W}{W}

Sorcery
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
"I don't want to go."
Grasp of Fate

Grasp of Fate {1}{W}{W}

Enchantment
When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.
"And I suppose, if it's one last chance to say it, Rose Tyler..."
Out of Time

Out of Time {1}{W}{W}

Enchantment
When Out of Time enters, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
Vanishing
Wedding Ring

Wedding Ring {2}{W}{W}

Artifact
When Wedding Ring enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
As Foretold

As Foretold {2}{U}

Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
"It is returning through the dark. And then, Doctor? Oh, but then he will knock four times."
Inspiring Refrain

Inspiring Refrain {4}{U}{U}

Sorcery
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3—{2}{U}
Wound Reflection

Wound Reflection {5}{B}

Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn.
"It's good to know I haven't lost my touch," said the Master. "You deserve my best," replied Missy.