Vintage Masters

Vintage Masters contains 325 cards.
Is it an online only set.
Released: 2014-06-16
Base set size: 325 cards.
Burning of Xinye

Burning of Xinye {4}{R}{R}

Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Burning Wish

Burning Wish {1}{R}

Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
She wished for a weapon, but not for the skill to wield it.
Chain Lightning

Chain Lightning {R}

Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Chartooth Cougar

Chartooth Cougar {5}{R}

Creature - Cat Beast
{R}: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling {2}
4/4
Clickslither

Clickslither {1}{R}{R}{R}

Creature - Insect
Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
The least popular goblins get the outer caves.
3/3
Crater Hellion

Crater Hellion {4}{R}{R}

Creature - Hellion Beast
Echo {4}{R}{R}
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
6/6
Falter

Falter {1}{R}

Instant
Creatures without flying can't block this turn.
Like a sleeping dragon, Shiv stirs and groans at times.
Fireblast

Fireblast {4}{R}{R}

Instant
You may sacrifice two Mountains rather than pay this spell's mana cost.
Fireblast deals 4 damage to any target.
Embermages aren't well known for their diplomatic skills.
Flametongue Kavu

Flametongue Kavu {3}{R}

Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay, captain of the Weatherlight
4/2
Flowstone Hellion

Flowstone Hellion {4}{R}

Creature - Hellion Beast
Haste
{0}: Flowstone Hellion gets +1/-1 until end of turn.
Volrath leaves no stone untrained.
3/3
Gamble

Gamble {R}

Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
When you've got nothing, you might as well trade it for something else.
Giant Strength

Giant Strength {R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
"Crovax seems filled only with shadows," thought Orim. "Where does his strength come from?"
Goblin Commando

Goblin Commando {4}{R}

Creature - Goblin
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
With a commando around, somebody's gonna get hurt.
2/2
Goblin General

Goblin General {1}{R}{R}

Creature - Goblin Warrior
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Lead, follow, or run around like crazy.
1/1
Goblin Goon

Goblin Goon {3}{R}

Creature - Goblin Mutant
Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.
Giant-sized body. Goblin-sized brain.
6/6
Goblin Lackey

Goblin Lackey {R}

Creature - Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
At the first sign of enemy scouts, Jula grinned and strapped on his diplomacy helmet.
1/1
Goblin Matron

Goblin Matron {2}{R}

Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
There's always room for one more.
1/1
Goblin Patrol

Goblin Patrol {R}

Creature - Goblin
Echo {R}
"Take the sharp metal stick and make a lotta holes."
—Jula, goblin raider
2/1
Goblin Piledriver

Goblin Piledriver {1}{R}

Creature - Goblin Warrior
Protection from blue
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1/2
Goblin Ringleader

Goblin Ringleader {3}{R}

Creature - Goblin
Haste
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
Goblin Settler

Goblin Settler {3}{R}

Creature - Goblin
When Goblin Settler enters the battlefield, destroy target land.
Be it ever so crumbled, there's no place like home.
1/1
Goblin Warchief

Goblin Warchief {1}{R}{R}

Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
They poured from the Skirk Ridge like lava, burning and devouring everything in their path.
2/2
Hulking Goblin

Hulking Goblin {1}{R}

Creature - Goblin
Hulking Goblin can't block.
The bigger they are, the harder they avoid work.
2/2
Kaervek's Torch

Kaervek's Torch {X}{R}

Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.
Kaervek's Torch deals X damage to any target.
The pulsing heat of the midday Sun burns in the Lion's eye.
—Stone inscription, source unknown