From the Vault: Realms

From the Vault: Realms contains 15 cards.
Released: 2012-08-31
Base set size: 15 cards.
Preconstructed decks:
Ancient Tomb

Ancient Tomb

Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription
Boseiju, Who Shelters All

Boseiju, Who Shelters All

Legendary Land
Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Cephalid Coliseum

Cephalid Coliseum

Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.
Threshold{U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Related card: City in a Bottle
Dryad Arbor

Dryad Arbor

Land Creature - Forest Dryad
(Color indicator: Dryad Arbor is green)
({T}: Add {G}.)
1/1
Forbidden Orchard

Forbidden Orchard

Land
{T}: Add one mana of any color.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
Glacial Chasm

Glacial Chasm

Land
Cumulative upkeep—Pay 2 life.
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Grove of the Burnwillows

Grove of the Burnwillows

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.
High Market

High Market

Land
{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
If it can't be had here, it can't be had on any world.
Maze of Ith

Maze of Ith

Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Murmuring Bosk

Murmuring Bosk

Land - Forest
({T}: Add {G}.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
Shivan Gorge

Shivan Gorge

Legendary Land
{T}: Add {C}.
{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
Both forge and pyre.
Urborg, Tomb of Yawgmoth

Urborg, Tomb of Yawgmoth

Legendary Land
Each land is a Swamp in addition to its other land types.
"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."
—Lord Windgrace
Vesuva

Vesuva

Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
It is everywhere you've ever been.
Windbrisk Heights

Windbrisk Heights

Land
Hideaway 4
Windbrisk Heights enters the battlefield tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.