Unstable

Novellamental

Novellamental {1}{U}

Creature - Elemental
Flying
Novellamental can block only creatures with flying.
"The chain fit my neck perfectly, but my heart fluttered with chills as the cool metal came to rest against my chest. I closed the clasp and waited, silent."
2/1
Novellamental

Novellamental {1}{U}

Creature - Elemental
Flying
Novellamental can block only creatures with flying.
"My heart filled with warmth, and I felt my feet lift from the ground. Suddenly, I was free—free to soar, the homes beneath me shrinking to specks on a map."
2/1
Numbing Jellyfish

Numbing Jellyfish {3}{U}

Host Creature - Jellyfish
When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result.
2/3
S.N.E.A.K. Dispatcher

S.N.E.A.K. Dispatcher {1}{U}

Creature - Human Spy
{2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.
2/1
Socketed Sprocketer

Socketed Sprocketer {U}

Artifact Creature - Cyborg Knight
{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)
You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.
Uninstall a 6 from Socketed Sprocketer: Draw a card.
1/1
Spell Suck

Spell Suck {2}{U}{U}

Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
S-U-C-K
Spy Eye

Spy Eye {2}{U}{U}

Creature - Eye Spy
Flying
Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
"That pigeon knows something, and we will find out what."
—X
1/3
Suspicious Nanny

Suspicious Nanny {4}{U}

Creature - Human Spy Rigger
Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
"Afternoon, folks. Lovely day for a stroll with my authentic human baby."
3/4
Time Out

Time Out {4}{U}

Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Anyone other than a goblin would've gotten only a hand caught in the cookie jar.
Very Cryptic Command (a)

Very Cryptic Command (a) {1}{U}{U}{U}

Instant
Choose two —
• Switch target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.
Very Cryptic Command (b)

Very Cryptic Command (b) {1}{U}{U}{U}

Instant
Choose two —
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.
Very Cryptic Command (c)

Very Cryptic Command (c) {1}{U}{U}{U}

Instant
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.
Very Cryptic Command (d)

Very Cryptic Command (d) {1}{U}{U}{U}

Instant
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.
Very Cryptic Command (e)

Very Cryptic Command (e) {1}{U}{U}{U}

Instant
Choose two —
• Counter target black-bordered spell.
• Return target creature to its owner's hand.
• Untap each permanent you control with a watermark.
• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.
Very Cryptic Command (f)

Very Cryptic Command (f) {1}{U}{U}{U}

Instant
Choose two —
• Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target player controls to their owner's hand.
Wall of Fortune

Wall of Fortune {1}{U}

Artifact Creature - Wall
Defender
You may tap an untapped Wall you control to have any player reroll a die that player rolled.
"You need a six? All right everyone, she needs a six!"
0/4
Big Boa Constrictor

Big Boa Constrictor {3}{B}

Host Creature - Snake
When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
1/2
capital offense

capital offense {2}{B}{B}

instant
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
part basket case, all lowercase.
Dirty Rat

Dirty Rat {1}{B}

Host Creature - Rat
When this creature enters the battlefield, target opponent discards a card.
1/1
Extremely Slow Zombie

Extremely Slow Zombie {1}{B}

Creature - Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
Brrrrrrrrrrrr . . .
3/3
Extremely Slow Zombie

Extremely Slow Zombie {1}{B}

Creature - Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
. . . aaaaaaiiii . . .
3/3
Extremely Slow Zombie

Extremely Slow Zombie {1}{B}

Creature - Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
. . . iiiiiiinnnn . . .
3/3
Extremely Slow Zombie

Extremely Slow Zombie {1}{B}

Creature - Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
. . . nnnnnssssss!
3/3
Finders, Keepers

Finders, Keepers {5}{B}

Sorcery
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
The S.N.E.A.K. Code clearly permits looting corpses for parts. That just meant Agent 47.3 had to make sure her target was dead first.
Hangman

Hangman {B}

Creature - Human Villain
As Hangman enters the battlefield, secretly note a word with six to eight letters.
{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice Hangman.
1/1