Unstable

Rhino-

Rhino-

Creature - Rhino
(Color indicator: Rhino- is white)
Whenever this creature blocks,
Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1/+4
Riveting Rigger

Riveting Rigger {2}{W}

Artifact Creature - Cyborg Rigger
When Riveting Rigger enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
"Turn a blender into an arc welder with a portable fusion reactor and a frozen yogurt dispenser? We can do it!"
2/2
Rules Lawyer

Rules Lawyer {3}{W}{W}

Artifact Creature - Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
1/1
Sacrifice Play

Sacrifice Play {2}{W}

Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
In recursive chess, one piece can capture another only after beating it in a game of recursive chess.
Shaggy Camel

Shaggy Camel {3}{W}

Host Creature - Camel
When this creature enters, creatures you control get +1/+1 until end of turn.
3/3
Side Quest

Side Quest {W}

Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Success!

Success! {W}

Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
"Those who witness my work often question its necessity. I've never understood that."
—Dr. Julius Jumblemorph
Teacher's Pet

Teacher's Pet {1}{W}

Creature - Cat Bird Scientist
{2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.
"First attempt: unsuccessful. Instead of an amphibious chicken, hybridization produced an aquaphobic fish."
2/1
Animate Library

Animate Library {4}{U}{U}

Enchantment - Aura
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile Animate Library instead.
Sometimes the books hit back.
Blurry Beeble

Blurry Beeble {U}

Artifact Creature - Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
1/1
Chipper Chopper

Chipper Chopper {3}{U}

Artifact Creature - Cyborg Rigger
Flying
When Chipper Chopper enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1/1
Clocknapper

Clocknapper {3}{U}{U}

Creature - Human Spy
When Clocknapper enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
2/2
Crafty Octopus

Crafty Octopus {2}{U}

Host Creature - Octopus Rigger
When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1/3
Crow Storm

Crow Storm {2}{U}

Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Storm crow lonely, boon for a birder.
Storm crows together, likely a murder.
Related card: Storm Crow
Defective Detective

Defective Detective {2}{U}

Creature - Human Spy
Defective Detective can't be blocked.
When Defective Detective enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Nothing gets by her . . . except the evidence, the motive, and the culprit.
2/1
Five-Finger Discount

Five-Finger Discount {4}{U}{U}

Sorcery
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
"Dognapping is such an ugly word. I would characterize this as a unilateral redistribution of pets."
Graveyard Busybody

Graveyard Busybody {4}{U}{U}

Creature - Human Spy
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
You have to hang around the graveyard if you want to catch the talking dead.
*/*
Half-Shark, Half-

Half-Shark, Half-

Creature - Shark
(Color indicator: Half-Shark, Half- is blue)
At the beginning of your upkeep,
Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+3
Incite Insight

Incite Insight {X}{U}{U}

Sorcery
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
After a hundred failed patent applications, Cornelian was stunned to find that no one had ever created a steam-powered autonomous ice cream delivery system. He immediately designed a gnome with scoops for hands.
Kindly Cognician

Kindly Cognician {1}{U}

Artifact Creature - Cyborg Artificer
Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast.
"What's wrong, dear? Nothing a 44-to-22 bronze spur gear and reducer pairing couldn't fix, I bet."
1/3
Magic Word

Magic Word {2}{U}

Enchantment - Aura
Enchant creature
As Magic Word enters, choose a word.
Whisper the chosen word: Tap enchanted creature.
Mer Man

Mer Man {4}{U}

Host Creature - Human Fish
When this creature enters, you may draw a card.
3/3
More or Less

More or Less {U}

Instant
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Why was 5 afraid of 6? Because 678.
Novellamental

Novellamental {1}{U}

Creature - Elemental
Flying
Novellamental can block only creatures with flying.
"My grandmother had sold the rest of her jewelry long ago, but she left a particular necklace in my care: a golden chain, bearing a raven-shaped charm."
2/1
Novellamental

Novellamental {1}{U}

Creature - Elemental
Flying
Novellamental can block only creatures with flying.
"This pendant was my grandmother's legacy. I sought solitude among the trees as moonlight danced on their branches, her gift safe in my hand."
2/1