Unknown Event

Jiffy, Vehicle Repairer

Jiffy, Vehicle Repairer {R}{W}

Legendary Creature - Dwarf Artificer
Vehicles in your graveyard have jump-start. (You may cast a Vehicle card from your graveyard by discarding a card in addition to paying its other costs. You would exile it, except...)
Spells you cast with jump-start aren't exiled.
3/2
The Herald of Numot

The Herald of Numot {U}{R}{W}

Legendary Creature - Dragon
Double strike, vigilance, haste
Whenever The Herald of Numot deals combat damage to a player, create a Numot, the Devastator token card and shuffle it into your library.
Numot, the Devastators you control have vigilance and haste, and the "legend rule" doesn't apply to them.
1/3
Slobad, Actually Just Fine

Slobad, Actually Just Fine {1}{B}{R}

Legendary Creature - Goblin Artificer
You can sacrifice creatures and artifacts interchangeably. (If an effect asks you to sacrifice one of them, you can sacrifice either.)
{1}, {T}, Sacrifice another artifact or creature: Put a rebuilding counter on Slobad.
{T}, Remove 3 Rebuilding Counters from Slobad: Create a token that's a copy of Bosh, Iron Golem.
3/3
The Egotistical Velociraptor

The Egotistical Velociraptor {2}{W}{U}{B}

Legendary Creature - Dinosaur Boxer
Grumpy Co-play — When The Egotistical Velociraptor enters the battlefield, if you cast it, you may choose another Magic player not currently in a game of Magic and ask them to take over your game until the end of your next turn. If they agree, shuffle your hand into your library, draw four cards and gain 4 life. (You can't give them advice, but witty banter is encouraged.)
6/6
The Keeper of Kaldra

The Keeper of Kaldra {1}{R}{W}

Legendary Creature - Human Warrior
When The Keeper of Kaldra enters the battlefield, if it's the first time this ability has resolved this game, add Helm of Kaldra, Shield of Kaldra, and Sword of Kaldra as your companions. (You can pay {3} to put one into your hand from outside the game, once each. Use tokens to represent those cards.)
Creatures you control named Kaldra have hexproof.
3/3
The Caffeinated Runner

The Caffeinated Runner {1}{R}{W}

Legendary Creature - Elemental Gamer
Whenever the The Caffeinated Runner enters or attacks, create a Food token.
Sacrifice a Food: Target creature gains haste until end of turn. Whenever it next becomes tapped this turn, untap it.
Ready to run (You can have two commanders if both have ready to run.)
3/2
The Weekly Princess

The Weekly Princess {1}{R}{G}

Legendary Creature - Human Noble
If it's neither day nor night, it becomes day as The Weekly Princess enters. (It becomes night next turn if a player casts no spells on their turn, and day if a player casts 2+ spells on their turn.)
Whenever night becomes day, put a +1/+1 counter on The Weekly Princess. Then if she has seven or more +1/+1 counters on her, she deals damage equal to her power to each opponent.
When The Weekly Princess leaves the battlefield, it stops being day or night. (Stop tracking it. Trust us, it's better this way.)
3/3
The Milling Runner

The Milling Runner {U/B}{U/B}{U/B}

Legendary Creature - Cat Gamer
Islandwalk, swampwalk (This creature can't be blocked if defending player controls an Island or a Swamp)
Whenever The Milling Runner deals combat damage to a player, target player mills three cards.
Ready to run (You can have two commanders if both have ready to run.)
1/2
The Fifth Alias

The Fifth Alias {2}{U}{R}{W}

Legendary Creature - Shapeshifter
Before the game begins, if The Fifth Alias is your commander or in your deck, secretly make a list of five nonland cards in your deck. (Don't forget to do this!)
As you draw a card on your list, you may reveal it, show it was on the list, and exclaim its name. If you do, cast it without paying its mana cost.
5/5
The Actualizer

The Actualizer {1}{B}{R}

Legendary Creature - Human Wizard
At the beginning of your first main phase, read aloud the name, mana cost, type line, power, and toughness of a card in your hand, except lie about one of them. Each opponent simultaneously guesses which one is incorrect. Then reveal the card. Each opponent who guessed incorrectly loses 3 life. You may discard that card and draw a card. (They can't look it up or ask for help as this ability is resolving. Nice try, though.)
3/3
Gomif, Fast Racer

Gomif, Fast Racer {U}{R}

Legendary Creature - Human Pilot
Start your engines!
Gomif's power is equal to your speed.
Your speed can increase beyond 4. (You're still at max speed at 4 or greater.)
At the beginning of your end step, if an opponent lost life this turn, you may draw cards equal to your speed. If you do, discard two cards.
*/2
The Fact Checker

The Fact Checker {1}{W}{U}

Legendary Creature - Human Wizard
If you would guess a card, instead just choose the outcome you want.
At the beginning of each opponent's upkeep, look at the top card of their library. Tell them the name of that card. They tell you its mana cost, type line, power, and toughness. Then reveal that card. If they got anything wrong, draw a card.
3/3
The Mox Painter

The Mox Painter {1}{G}{U}

Legendary Creature - Human Artist
{1}, {T}: Choose a tournament-legal Mox you don't control at random. Create a token that's a copy of it. Then if you control all ten, create a Mox Lotus token. (The ten are Amber, Chrome, Diamond, Emerald, Jet, Opal, Pearl, Ruby, Sapphire, and Tantalite. Perhaps roll a d10?)
{W}{U}{B}{R}{G}: Untap The Mox Painter.
1/4
The River Warlock

The River Warlock {1}{B}{R}{G}

Legendary Creature - Human Warlock
During your turn, The River Warlock has flying, lifelink, and indestructible.
Whenever The River Warlock attacks, you and defending player each draw a card, then discard a card. If you discarded a card with equal or greater mana value than the card that player discarded, look at their hand. Exile a nonland card from it until The River Warlock leaves the battlefield.
1/1
Forestfolk

Forestfolk {2}{U}{G}

Creature - Elf Wizard
When Forestfolk enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Forestfolk leaves the battlefield, draw a card.
2/2
Hadran, Naya Sunseeder

Hadran, Naya Sunseeder {1}{R}{G}

Legendary Creature - Cat Warrior
Rulebreaker — If Hadran, Naya Sunseeder is your Commander, you may include creature cards of power 4 or greater of any color in your deck regardless of color identity.
{T}: Add one mana of any color.
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
2/2
Halana and Alena and Gisa and Geralf

Halana and Alena and Gisa and Geralf {R}{G}{U}{B}

Legendary Creature - Human Ranger Wizard
First strike, reach
At the beginning of combat on your turn, mill four cards. You may choose a creature card from among them and cast it. When you do, it gains haste, becomes a Zombie in addition to its other types, and enters the battlefield with X +1/+1 counters on it, where X is Halana and Alena and Gisa and Geralf's power.
3/5
Maeve, Wearer of Many Hats

Maeve, Wearer of Many Hats {1}{G}{W}

Legendary Creature - Human Peasant
Any number of Role enchantments can be attached to Maeve, Wearer of Many Hats. (You don't sacrifice the old one when you attach a new one.)
Maeve gets +1/+1 for each Role attached to it.
Whenever you attach a Role to Maeve, draw a card.
1/1
Princess Snowfall

Princess Snowfall {4}{W}{R}

Legendary Snow Creature - Human Noble
When Princess Snowfall enters the battlefield and at the beginning of your upkeep, create a token that's a copy of Seven Dwarves. When you do, each Dwarf you control deals 1 damage to any target.
4/4
Riku and Riku

Riku and Riku {2}{R/G}{U}

Legendary Creature - Human Wizard
Double strike
{U}{R}: Copy target instant or sorcery spell you control. Activate this ability only once.
{G}{U}: Copy target creature spell you control. Activate this ability only once. (Copies of permanent spells enter the battlefield as tokens.)
2/2
Shahrazad and Sindbad

Shahrazad and Sindbad {2}{W}{U}

Creature - Human
Whenever Shahrazad and Sindbad deals combat damage to an opponent, if there haven't been any subgames this match, players play a Magic subgame using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
3/4
The Joiner of Cats

The Joiner of Cats {2}{R}{W}

Legendary Creature - Human Warrior
Whenever this creature attacks, look at the top six cards of your library. You may put a Cat creature card from among them onto the battlefield tapped and attacking. Put the rest of the cards on the bottom of your library in a random order. If you don't put a card onto the battlefield this way, create a token that's a tapped and attacking copy of Lurrus of the Dream-Den.
3/4
The Karst, Enchanted

The Karst, Enchanted {2}{U}{G}

Legendary Enchantment Creature - Elemental
{3}{U}, {T}, Sacrifice another creature: Search your library for up to four cards that don't share a mana value, power, toughness, or card type with each other. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
4/4
The Marvelous Scientist

The Marvelous Scientist {1}{U}{R}

Legendary Creature - Human Wizard
As this creature enters the battlefield, choose cosplay or science.
• Cosplay — Whenever you cast a creature or planeswalker spell, this creature's base power and toughness each become equal to that spell's mana value until end of turn.
• Science — Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
2/2
The Sprinkler of Stardust

The Sprinkler of Stardust {2}{R}{W}

Legendary Creature - Human Warrior
Whenever The Sprinkler of Stardust attacks, look at the top six cards of your library. You may put an instant or sorcery card from among them onto the battlefield tapped and attacking. It becomes a 2/2 creature with "Whenever this deals combat damage to an opponent, cast a copy of this card." (The 2/2 creature stays on the battlefield.) Put the rest of the cards on the bottom of your library in a random order.
CREATURE
4/4