Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
"The past is the foundation for all that exists in the present. We merely reconstruct what our ancestors have already discovered." —Sachimir, Sage of Memories
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Regenerate target creature. Draw a card. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Return X target creature cards from your graveyard to your hand.
Takenuma was filled with a chorus of moans, shrieks, and wails. Some came from the living, some from the dying, and some, most horribly, from the dead.
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
"Our archers made sport of it as it fumbled its way up the slag ridge. As it collapsed we thought ourselves safe, but the foul thing carried more than necrogen." —Adaran, Tangle hunter
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B}