Unglued

Psychic Network

Psychic Network {U}

Enchantment
Each player plays with the top card of their library held against their forehead, revealed to each other player.
Sorry

Sorry {U}{U}

Enchantment
Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.
Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.
B.F.M. (Big Furry Monster)

B.F.M. (Big Furry Monster) {B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}

Creature - The-Biggest-Baddest-Nastiest-Scariest-Creature-You'll-Ever-See
You must play both B.F.M. cards to put B.F.M. into play. If either B.F.M. card leaves play, sacrifice the other.
B.F.M. can be blocked only by three or more creatures.
"It was big. Really, really big. No, bigger than that. Even bigger. Keep going. More. No, more. Look, we're talking krakens and dreadnoughts for jewelry. It was big"
-Arna Kennerd, skyknight
99/99
Card has other part: B.F.M. (Big Furry Monster, Right Side)
B.F.M. (Big Furry Monster, Right Side)

B.F.M. (Big Furry Monster, Right Side) {B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}

Creature - The-Biggest-Baddest-Nastiest-Scariest-Creature-You'll-Ever-See
You must play both B.F.M. cards to put B.F.M. into play. If either B.F.M. card leaves play, sacrifice the other.
B.F.M. can be blocked only by three or more creatures.
"It was big. Really, really big. No, bigger than that. Even bigger. Keep going. More. No, more. Look, we're talking krakens and dreadnoughts for jewelry. It was big"
-Arna Kennerd, skyknight
99/99
Card has other part: B.F.M. (Big Furry Monster)
Deadhead

Deadhead {3}{B}

Creature - Zombie
{0}: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).
"I'm back from the Dead," the zombie moaned. "And they were far out, man."
3/3
Double Cross

Double Cross {3}{B}{B}

Sorcery
Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.
"You're in for a nasty butt-kickin'."
Handcuffs

Handcuffs {3}{B}{B}

Enchantment
As Handcuffs enters, choose a player.
When the chosen player's hands aren't touching each other, sacrifice Handcuffs and that player sacrifices three permanents.
"That was fun! Now me."
—Gwendlyn Di Corci
Infernal Spawn of Evil

Infernal Spawn of Evil {6}{B}{B}{B}

Creature - Beast
Flying, first strike
{1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.
7/7
Jumbo Imp

Jumbo Imp {2}{B}

Creature - Imp
Flying
As Jumbo Imp enters, roll a six-sided die. Jumbo Imp enters with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
0/0
Organ Harvest

Organ Harvest {B}

Sorcery
Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}.
"Lucy, you've got some spleenin' to do."
Ow

Ow {B}

Enchantment
Whenever a creature deals damage to a player, that player may say "Ow" once for each permanent named Ow. If the player doesn't, Ow deals 1 damage to them.
Have you ever noticed how some flavor text has no relevance whatsoever to the card it's on?
Poultrygeist

Poultrygeist {2}{B}

Creature - Bird Spirit
Flying
Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.
Farmer Brown never ate eggs again.
1/1
Temp of the Damned

Temp of the Damned {2}{B}

Creature - Zombie
As Temp of the Damned enters, roll a six-sided die. Temp of the Damned enters with a number of funk counters on it equal to the result.
At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.
"Not the graveyard shift again!"
3/3
Volrath's Motion Sensor

Volrath's Motion Sensor {B}

Enchantment - Aura
Enchant player
As Volrath's Motion Sensor enters, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand.
When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.
Burning Cinder Fury of Crimson Chaos Fire

Burning Cinder Fury of Crimson Chaos Fire {3}{R}

Enchantment
Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.
At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.
Chicken Egg

Chicken Egg {1}{R}

Creature - Egg
At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice Chicken Egg and create a 4/4 red Giant Bird creature token.
"That's a lotta nuggets."
—Jaya Ballard, task mage
0/1
Double Deal

Double Deal {4}{R}

Sorcery
Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.
"I'm facing defeat, . . ."
Goblin Bookie

Goblin Bookie {R}

Creature - Goblin
{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.)
"Glok loved bets! He'd sit in the bar all night an' laugh an' laugh. Hey—he still owes me."
—Squee, goblin casino hand
1/1
Goblin Bowling Team

Goblin Bowling Team {3}{R}

Creature - Goblin
If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.
Flog was out of his league—this game wasn't up his alley, but the team couldn't spare him if he split.
1/1
Goblin Tutor

Goblin Tutor {R}

Instant
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.
2 — A card named Goblin Tutor
3 — An enchantment
4 — An artifact
5 — A creature
6 — An instant or sorcery
Hurloon Wrangler

Hurloon Wrangler {2}{R}

Creature - Minotaur
Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)
"Nothing comes between me and my Didgeridoos™."
2/2
Jalum Grifter

Jalum Grifter {3}{R}{R}

Legendary Creature - Devil
{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.
3/5
Krazy Kow

Krazy Kow {3}{R}

Creature - Cow
At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and each player.
"I got your milk right here!"
3/3
Landfill

Landfill {4}{R}

Sorcery
Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.
Ricochet

Ricochet {R}

Enchantment
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.