Unglued

Unglued contains 88 cards.
It is part of Unsets block.
Released: 1998-08-11
Base set size: 94 cards.
Boosters:
  • Unglued Draft Booster (UGL-DRAFT)
  • Charm School

    Charm School {2}{W}

    Enchantment
    As Charm School enters, choose a color and balance Charm School on your head.
    Prevent all damage that would be dealt to you by sources of the chosen color.
    When Charm School falls off your head, sacrifice Charm School.
    The Cheese Stands Alone

    The Cheese Stands Alone {4}{W}{W}

    Enchantment
    When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.
    The meat, on the other hand, has frequent visitors.
    Double Dip

    Double Dip {4}{W}

    Instant
    Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.
    In a duel and taking a lickin' . . .
    Get a Life

    Get a Life {W}

    Instant
    Target player and each of that player's teammates exchange life totals.
    Gimme five! (Or whatever you got.)
    I'm Rubber, You're Glue

    I'm Rubber, You're Glue {W}{W}

    Enchantment
    When you speak in non-rhyming sentences, sacrifice I'm Rubber, You're Glue.
    Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.
    Knight of the Hokey Pokey

    Knight of the Hokey Pokey {W}{W}

    Creature - Knight
    First strike
    {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)
    That's what it's all about.
    2/2
    Lexivore

    Lexivore {3}{W}

    Creature - Beast
    Whenever Lexivore deals damage to a player, destroy target permanent other than Lexivore with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)
    Plucking the chicken
    —Elvish expression meaning "flinging the monkey"
    2/3
    Look at Me, I'm the DCI

    Look at Me, I'm the DCI {5}{W}{W}

    Sorcery
    Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)
    Few understand the DCI's rigorous decision-making process.
    Mesa Chicken

    Mesa Chicken {W}{W}

    Creature - Bird
    Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
    "Lo! lord of layers proudly comb-crested
    Hero to hens father to feathers
    Crowing sun-caller weaver of wattle
    Elder to eggs."
    —Rooster Saga
    2/2
    Miss Demeanor

    Miss Demeanor {3}{W}

    Creature - Lady of Proper Etiquette
    Flying, first strike
    At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice Miss Demeanor.
    Even war can be civil.
    3/1
    Once More with Feeling

    Once More with Feeling {W}{W}{W}{W}

    Sorcery
    Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.
    DCI ruling — A deck can have only one card named Once More with Feeling.
    If yo . . . ted.
    Prismatic Wardrobe

    Prismatic Wardrobe {W}

    Sorcery
    Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
    "Spring in Dominaria means pastels!"
    —Excerpt from Mage's Home Journal
    Sex Appeal

    Sex Appeal {W}

    Instant
    Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.
    Bureaucracy

    Bureaucracy {3}{U}{U}

    Enchantment
    Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
    When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
    Censorship

    Censorship {U}

    Enchantment
    As Censorship enters, choose a word.
    Whenever a player says the chosen word, Censorship deals 2 damage to that player.
    Editor's note: There were no suitable flavor text submissions for this card.
    Checks and Balances

    Checks and Balances {2}{U}

    Enchantment
    Cast this spell only if there are three or more players in the game.
    Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
    Chicken à la King

    Chicken à la King {1}{U}{U}

    Creature - Bird Noble
    Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)
    Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
    During the Chicken Revolution, the king managed to keep his head while the others—well, just ran around.
    2/2
    Clambassadors

    Clambassadors {3}{U}

    Creature - Clamfolk
    Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
    "Sorry we shelled your village—here's some gold."
    4/4
    Clam-I-Am

    Clam-I-Am {2}{U}

    Creature - Clamfolk
    If you roll a 3 on a six-sided die, you may reroll that die.
    The Clams down in Clamville
    All scootered and skittled—
    "The three is no more!"
    The Clam fiddler fiddled.
    2/2
    Clam Session

    Clam Session {1}{U}{U}

    Creature - Clamfolk
    As Clam Session enters, choose a word.
    At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song.
    "Duke, Duke, Duke, Duke of Pearl . . . ."
    2/5
    Common Courtesy

    Common Courtesy {2}{U}{U}

    Enchantment
    Whenever a player casts a spell without asking your permission while casting it, counter that spell.
    When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.
    "You didn't say the Magic word."
    Denied!

    Denied! {U}

    Instant
    Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.
    "Don't worry about it. It happens to every mage sooner or later."
    Double Take

    Double Take {3}{U}{U}

    Instant
    Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
    "But next time we meet, . . ."
    Fowl Play

    Fowl Play {2}{U}

    Enchantment - Aura
    Enchant creature
    Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
    "I feel like chicken tonight!"
    Free-for-All

    Free-for-All {3}{U}

    Enchantment
    When Free-for-All enters, exile all creatures face down.
    At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.
    When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.