Avatar: The Last Airbender Eternal

Avatar: The Last Airbender Eternal contains 317 cards.
Released: 2025-11-21
Base set size: 2 cards.
Preconstructed decks:
Brought Back

Brought Back {W}{W}

Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Drannith Magistrate

Drannith Magistrate {1}{W}
(Mayor Tong of Chin Village)

Creature - Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
1/3
Empty City Ruse

Empty City Ruse {W}

Sorcery
Target opponent skips all combat phases of their next turn.
Lita, Mechanical Engineer

Lita, Mechanical Engineer {2}{W}
(The Mechanist, Tactical Tinkerer)

Legendary Artifact Creature - Artificer
Vigilance
At the beginning of your end step, untap each other artifact creature you control.
{3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3.
3/3
Release to Memory

Release to Memory {3}{W}

Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
Scout's Warning

Scout's Warning {W}

Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
Teferi's Protection

Teferi's Protection {2}{W}
(Aang's Shelter)

Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out.
Exile Teferi's Protection.
Three Dreams

Three Dreams {4}{W}

Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Agent of Treachery

Agent of Treachery {5}{U}{U}

Creature - Human Rogue
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
2/3
Bribery

Bribery {3}{U}{U}

Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Clone

Clone {3}{U}

Creature - Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield.
0/0
Clone Legion

Clone Legion {7}{U}{U}

Sorcery
For each creature target player controls, create a token that's a copy of that creature.
Force of Negation

Force of Negation {1}{U}{U}

Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Imprisoned in the Moon

Imprisoned in the Moon {2}{U}

Enchantment - Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Intruder Alarm

Intruder Alarm {2}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Mystic Remora

Mystic Remora {U}

Enchantment
Cumulative upkeep {1}
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Prosperity

Prosperity {X}{U}

Sorcery
Each player draws X cards.
Sakashima of a Thousand Faces

Sakashima of a Thousand Faces {3}{U}
(Joo Dee, Public Servant)

Legendary Creature - Human Rogue
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner
3/1
Standstill

Standstill {1}{U}

Enchantment
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
Training Grounds

Training Grounds {U}

Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Related card: Trackhand Trainer
Visions of Beyond

Visions of Beyond {U}

Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Black Sun's Zenith

Black Sun's Zenith {X}{B}{B}

Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Bloodchief Ascension

Bloodchief Ascension {B}
(Bloodbender's Rise)

Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Cruel Tutor

Cruel Tutor {2}{B}

Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Noxious Gearhulk

Noxious Gearhulk {4}{B}{B}
(Fire Nation Tank Train)

Artifact Creature - Construct
Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
5/4