Avatar: The Last Airbender Eternal

Azula, Ruthless Firebender

Azula, Ruthless Firebender {2}{B}

Legendary Creature - Human Noble
Firebending 1
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.
3/3
Dai Li Censor

Dai Li Censor {1}{B}

Creature - Human Soldier Advisor
{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
The Dai Li are the cultural authority of Ba Sing Se and guardians of all Earth Kingdom traditions.
2/1
Desperate Plea

Desperate Plea {1}{B}

Sorcery - Lesson
As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
Fire Lord Ozai

Fire Lord Ozai {3}{B}

Legendary Creature - Human Noble
Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
4/4
Fire Nation Occupation

Fire Nation Occupation {2}{B}

Enchantment
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
Fire Nation Salvagers

Fire Nation Salvagers {3}{B}{B}

Creature - Human Soldier
Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control.
3/3
Giant Fly

Giant Fly {2}{B}

Creature - Insect
Flying
Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn.
Large carcasses lead to large flies. Large flies lead to large problems.
2/2
Lo and Li, Royal Advisors

Lo and Li, Royal Advisors {2}{B}{B}

Legendary Creature - Human Advisor
Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.
{2}{U/B}: Target player mills four cards.
"Azula, we are concerned for you and your well-being."
3/3
Nyla, Shirshu Sleuth

Nyla, Shirshu Sleuth {4}{B}

Legendary Creature - Mole Beast
When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value.
At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand.
4/5
Ruthless Waterbender

Ruthless Waterbender {1}{B}

Creature - Human Soldier Ally
Waterbend {2}: This creature gets +1/+1 until end of turn. Activate only during your turn.
"If the Fire Nation thinks they can invade my home, it'll be the last mistake they ever make."
1/3
Scarring Memories

Scarring Memories {3}{B}

Sorcery - Lesson
You may cast this spell as though it had flash if you control an attacking legendary creature.
Target opponent sacrifices a creature of their choice, discards a card, and loses 3 life.
Zuko's scar reminded him of the day he refused to fight his father, and the brutal lessons that followed.
Avatar Roku, Firebender

Avatar Roku, Firebender {3}{R}{R}{R}

Legendary Creature - Human Avatar
Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end.
{R}{R}{R}: Target creature gets +3/+0 until end of turn.
"Make sense of our past, Aang, and you will bring peace, and restore balance to the world."
6/6
Chong and Lily, Nomads

Chong and Lily, Nomads {3}{R}

Legendary Creature - Human Bard Ally
Whenever one or more Bards you control attack, choose one —
• Put a lore counter on each of any number of target Sagas you control.
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
3/3
Deer-Dog

Deer-Dog {1}{R}

Creature - Elk Dog
First strike
A predator once abundant in the dunes of ages past, now most commonly found as pets napping in the shady areas of the Misty Palms Oasis.
1/3
Fang, Roku's Companion

Fang, Roku's Companion {3}{R}{R}

Legendary Creature - Dragon
Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types.
4/4
Founding of Omashu

Founding of Omashu {2}{R}

Enchantment - Saga
I — Create two 1/1 white Ally creature tokens.
II — You may discard a card. If you do, draw a card.
III — Creatures you control get +1/+0 until end of turn.
Frantic Confrontation

Frantic Confrontation {X}{R}

Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
"Enemies and traitors, all working together..."
—Azula
Freedom Fighter Recruit

Freedom Fighter Recruit {1}{R}

Creature - Human Rebel Ally
Freedom Fighter Recruit's power is equal to the number of creatures you control.
Generations of war created lost children in every nation, with no loyalty to anyone but each other.
*/2
Iroh, Dragon of the West

Iroh, Dragon of the West {2}{R}{R}

Legendary Creature - Human Noble Ally
Haste
Mentor
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn.
4/4
Longshot, Rebel Bowman

Longshot, Rebel Bowman {3}{R}

Legendary Creature - Human Rebel Ally
Reach
Noncreature spells you cast cost {1} less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
He rarely used words, but then again, he rarely needed them.
3/3
Lost in Memories

Lost in Memories {1}{R}

Enchantment - Aura
Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost."
Moku, Meandering Drummer

Moku, Meandering Drummer {1}{R}

Legendary Creature - Human Bard Ally
Whenever you cast a noncreature spell, you may pay {1}. If you do, Moku gets +2/+1 and creatures you control gain haste until end of turn.
Moku marches to the beat of a different drum.
2/2
Overwhelming Victory

Overwhelming Victory {4}{R}

Instant - Lesson
Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.
"Yes, we defeated you for all time. You will never rise from the ashes of your shame and humiliation!"
Reckless Blaze

Reckless Blaze {3}{R}{R}

Sorcery - Lesson
Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}.
Aang learned the hard way not to play with fire.
Smellerbee, Rebel Fighter

Smellerbee, Rebel Fighter {3}{R}

Legendary Creature - Human Rebel Ally
First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
"As long as I'm confident with who I am, it doesn't matter what other people think."
3/3