Avatar: The Last Airbender

Avatar: The Last Airbender contains 414 cards.
Released: 2025-11-21
Base set size: 286 cards.
Aang's Journey

Aang's Journey {2}

Sorcery - Lesson
Kicker {2}
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Energybending

Energybending {2}

Instant - Lesson
Lands you control gain all basic land types until end of turn.
Draw a card.
"Darkness thrives in the void, but always yields to purifying light."
—The Lion-Turtle
Zuko's Exile

Zuko's Exile {5}

Instant - Lesson
Exile target artifact, creature, or enchantment. Its controller creates a Clue token.
As punishment for his disobedience, Zuko was banished and sent to capture the Avatar. Only then could he return home with his honor.
Aang, the Last Airbender

Aang, the Last Airbender {3}{W}

Legendary Creature - Human Avatar Ally
Flying
When Aang enters, airbend up to one other target nonland permanent.
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
3/2
Aang's Iceberg

Aang's Iceberg {2}{W}

Enchantment
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2.
Airbender Ascension

Airbender Ascension {1}{W}

Enchantment
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Airbender's Reversal

Airbender's Reversal {1}{W}

Instant - Lesson
Choose one —
• Destroy target attacking creature.
• Airbend target creature you control.
Aang employed the typical Airbender tactics against Zuko: avoid and evade.
Airbending Lesson

Airbending Lesson {2}{W}

Instant - Lesson
Airbend target nonland permanent.
Draw a card.
"Very interesting move, young one."
—Monk Gyatso
Appa, Loyal Sky Bison

Appa, Loyal Sky Bison {4}{W}{W}

Legendary Creature - Bison Ally
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control.
4/4
Appa, Steadfast Guardian

Appa, Steadfast Guardian {2}{W}{W}

Legendary Creature - Bison Ally
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control.
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
3/4
Avatar Enthusiasts

Avatar Enthusiasts {2}{W}

Creature - Human Peasant Ally
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
"There he is! There he is! The Avatar's on Kyoshi!"
2/2
Avatar's Wrath

Avatar's Wrath {2}{W}{W}

Sorcery
Choose up to one target creature, then airbend all other creatures.
Until your next turn, your opponents can't cast spells from anywhere other than their hand.
Exile Avatar's Wrath.
Compassionate Healer

Compassionate Healer {1}{W}

Creature - Human Cleric Ally
Whenever this creature becomes tapped, you gain 1 life and scry 1.
Waterbending does not only heal physical wounds. It can also soothe the spirit and calm the mind.
2/2
Curious Farm Animals

Curious Farm Animals {W}

Creature - Boar Elk Bird Ox
When this creature dies, you gain 3 life.
{2}, Sacrifice this creature: Destroy up to one target artifact or enchantment.
Earth Kingdom cuisine offers a stunning array of unique meats, like chicken-pork, deer-pork, and beef-pork.
1/1
Destined Confrontation

Destined Confrontation {2}{W}{W}

Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
"Just you and me, brother. The showdown that was always meant to be."
—Azula
Earth Kingdom Jailer

Earth Kingdom Jailer {2}{W}

Creature - Human Soldier Ally
When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.
"Go ahead and run. My ostrich-horse loves a good chase."
3/3
Earth Kingdom Protectors

Earth Kingdom Protectors {W}

Creature - Human Soldier Ally
Vigilance
Sacrifice this creature: Another target Ally you control gains indestructible until end of turn.
"Stand your ground! The Earth King must be protected!"
1/1
Enter the Avatar State

Enter the Avatar State {W}

Instant - Lesson
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof.
"The glow is the combination of all your past lives, focusing their energy through your body."
—Avatar Roku
Fancy Footwork

Fancy Footwork {2}{W}

Instant - Lesson
Untap one or two target creatures. They each get +2/+2 until end of turn.
"Dancing isn't something you think about. It's a form of self-expression that no one can ever take away from you."
—Aang
Gather the White Lotus

Gather the White Lotus {4}{W}

Sorcery
Create a 1/1 white Ally creature token for each Plains you control. Scry 2.
"I see you favor the white lotus gambit. Not many still cling to the ancient ways."
Glider Kids

Glider Kids {2}{W}

Creature - Human Pilot Ally
Flying
When this creature enters, scry 1.
The Fire Nation never expected the Earth Kingdom to take to the skies.
2/3
Glider Staff

Glider Staff {2}{W}

Artifact - Equipment
When this Equipment enters, airbend up to one target creature.
Equipped creature gets +1/+1 and has flying.
Equip {2}
More tools than weapons, gliders were used by Air Nomads to harness wind currents for travel.
Hakoda, Selfless Commander

Hakoda, Selfless Commander {3}{W}

Legendary Creature - Human Warrior Ally
Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
3/5
Invasion Reinforcements

Invasion Reinforcements {1}{W}

Creature - Human Warrior Ally
Flash
When this creature enters, create a 1/1 white Ally creature token.
Many of the those who aided in the invasion of the Fire Nation were not soldiers by occupation, though they were warriors at heart.
1/1
Jeong Jeong's Deserters

Jeong Jeong's Deserters {1}{W}

Creature - Human Rebel Ally
When this creature enters, put a +1/+1 counter on target creature.
To leave the Fire Nation required incredible trust. They had that in Jeong Jeong.
1/2