Avatar: The Last Airbender

Kyoshi Warriors

Kyoshi Warriors {3}{W}

Creature - Human Warrior Ally
When this creature enters, create a 1/1 white Ally creature token.
As long as a single Kyoshi Warrior is alive, their island remains protected.
3/3
The Legend of Yangchen
Avatar Yangchen

The Legend of Yangchen {3}{W}{W}

Enchantment - Saga
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Avatar Yangchen
Avatar Yangchen
The Legend of Yangchen

Avatar Yangchen

Legendary Creature - Avatar
Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent.
"Selfless duty calls you to sacrifice your own spiritual needs and do whatever it takes to protect the world."
4/5
Card has other part: The Legend of Yangchen
Master Piandao

Master Piandao {4}{W}

Legendary Creature - Human Warrior Ally
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/4
Momo, Friendly Flier

Momo, Friendly Flier {W}

Legendary Creature - Lemur Bat Ally
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
1/1
Momo, Playful Pet

Momo, Playful Pet {W}

Legendary Creature - Lemur Bat Ally
Flying, vigilance
When Momo leaves the battlefield, choose one —
• Create a Food token.
• Put a +1/+1 counter on target creature you control.
• Scry 2.
1/1
Path to Redemption

Path to Redemption {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
"You can't always see the light at the end of the tunnel, but if you just keep moving you will come to a better place."
Rabaroo Troop

Rabaroo Troop {3}{W}{W}

Creature - Rabbit Kangaroo
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.
Plainscycling {2}
Rabaroos are famous enjoyers of hopping and infamous enjoyers of cabbage.
3/5
Razor Rings

Razor Rings {1}{W}

Instant
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
"There's someone in there! He's bending the vines!"
—Sokka
Sandbenders' Storm

Sandbenders' Storm {3}{W}

Instant
Choose one—
• Destroy target creature with power 4 or greater.
• Earthbend 3.
South Pole Voyager

South Pole Voyager {1}{W}

Creature - Human Scout Ally
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
"The winds can be brutal, so be brave."
2/2
Southern Air Temple

Southern Air Temple {3}{W}

Legendary Enchantment - Shrine
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
The birthplace of the last Airbender.
Suki, Courageous Rescuer

Suki, Courageous Rescuer {1}{W}{W}

Legendary Creature - Human Warrior Ally
Other creatures you control get +1/+0.
Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
"I'm okay. Just finish the mission!"
2/4
Team Avatar

Team Avatar {2}{W}

Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
{2}{W}, Discard this card: It deals damage equal to the number of creatures you control to target creature.
Despite Sokka's best efforts, neither Boomeraang Squad nor Fearsome Foursome caught on.
United Front

United Front {X}{W}{W}

Sorcery
Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
"When this is finished, the Avatar will have defeated the Fire Lord, we will have control of the Fire Nation capital, and this war will be over!"
—Hakoda
Vengeful Villagers

Vengeful Villagers {3}{W}

Creature - Human Citizen
Whenever this creature attacks, choose target creature an opponent controls. Tap it, then you may sacrifice an artifact or creature. If you do, put a stun counter on the chosen creature.
3/3
Water Tribe Captain

Water Tribe Captain {2}{W}

Creature - Human Soldier Ally
{5}: Creatures you control get +1/+1 until end of turn.
"Follow me to the bay! Our scouts have spotted the Fire Navy's smoketrail approaching, and we shall meet them with force!"
3/3
Water Tribe Rallier

Water Tribe Rallier {1}{W}

Creature - Human Soldier Ally
Waterbend {5}: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2
Yip Yip!

Yip Yip! {W}

Instant - Lesson
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.
"You better throw in an extra 'yip'! We gotta move!"
—Sokka
Accumulate Wisdom

Accumulate Wisdom {1}{U}

Instant - Lesson
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.
"To prove your worth as scholars, you have to contribute some worthwhile knowledge."
—Wan Shi Tong
Benevolent River Spirit

Benevolent River Spirit {U}{U}

Creature - Spirit
As an additional cost to cast this spell, waterbend {5}.
Flying, ward {2}
When this creature enters, scry 2.
4/5
Boomerang Basics

Boomerang Basics {U}

Sorcery - Lesson
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
"All right buddy, don't fail me now!"
Crashing Wave

Crashing Wave {U}{U}

Sorcery
As an additional cost to cast this spell, waterbend {X}.
Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control.
Ember Island Production

Ember Island Production {3}{U}{U}

Sorcery
Choose one—
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
First-Time Flyer

First-Time Flyer {1}{U}

Creature - Human Pilot Ally
Flying
This creature gets +1/+1 as long as there's a Lesson card in your graveyard.
Aang offered ancient Air Nomad wisdom to the newest generation of glider riders: Keep your mouth closed, so you don't swallow any bugs.
1/2