Scars of Mirrodin

Darksteel Myr

Darksteel Myr {3}

Artifact Creature - Myr
Indestructible
0/1
Darksteel Sentinel

Darksteel Sentinel {6}

Artifact Creature - Golem
Flash
Vigilance
Indestructible
3/3
Echo Circlet

Echo Circlet {2}

Artifact - Equipment
Equipped creature can block an additional creature each combat.
Equip {1}
After the vanishing of the elder generations, the Anvil Tribe developed creative solutions to their personnel shortages.
Etched Champion

Etched Champion {3}

Artifact Creature - Soldier
Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts.
Its predecessors were etched with the wisdom of ancients; its own etchings bear warnings of a future fraught with war.
2/2
Flight Spellbomb

Flight Spellbomb {1}

Artifact
{T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.
When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
Glint Hawk Idol

Glint Hawk Idol {2}

Artifact
Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.
{W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.
Gold Myr

Gold Myr {2}

Artifact Creature - Myr
{T}: Add {W}.
The myr are like razorgrass: numberless metal figures, reflecting each other's light.
1/1
Golden Urn

Golden Urn {1}

Artifact
At the beginning of your upkeep, you may put a charge counter on Golden Urn.
{T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.
Golem Artisan

Golem Artisan {5}

Artifact Creature - Golem
{2}: Target artifact creature gets +1/+1 until end of turn.
{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
Better living through metallurgy.
3/3
Golem Foundry

Golem Foundry {3}

Artifact
Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
Golem's Heart

Golem's Heart {2}

Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
The heart of a golem gives life to more than just the iron husk around it.
Grafted Exoskeleton

Grafted Exoskeleton {4}

Artifact - Equipment
Equipped creature gets +2/+2 and has infect.
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
Equip {2}
Grindclock

Grindclock {2}

Artifact
{T}: Put a charge counter on Grindclock.
{T}: Target player mills X cards, where X is the number of charge counters on Grindclock.
Pray you never hear it chime.
Heavy Arbalest

Heavy Arbalest {3}

Artifact - Equipment
Equipped creature doesn't untap during its controller's untap step.
Equipped creature has "{T}: This creature deals 2 damage to any target."
Equip {4}
Horizon Spellbomb

Horizon Spellbomb {1}

Artifact
{2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
Ichorclaw Myr

Ichorclaw Myr {2}

Artifact Creature - Phyrexian Myr
Infect
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
1/1
Infiltration Lens

Infiltration Lens {1}

Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip {1}
Neurok spies carry devices that let them look a few moments into the future, giving them an almost insurmountable edge.
Iron Myr

Iron Myr {2}

Artifact Creature - Myr
{T}: Add {R}.
The myr are like rusted metal: gleaming purpose hidden by a thin disguise of debris.
1/1
Kuldotha Forgemaster

Kuldotha Forgemaster {5}

Artifact Creature - Construct
{T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
The goblins say it used to be larger, before it began to stoke the Great Furnace with pieces of itself.
3/5
Leaden Myr

Leaden Myr {2}

Artifact Creature - Myr
{T}: Add {B}.
The myr are like necrogen: a transformative force unconcerned with the changes they wreak.
1/1
Liquimetal Coating

Liquimetal Coating {2}

Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
"They'll soon become accustomed to wearing skin that is not their own."
—Elesh Norn, Grand Cenobite
Livewire Lash

Livewire Lash {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."
Equip {2}
Lux Cannon

Lux Cannon {4}

Artifact
{T}: Put a charge counter on Lux Cannon.
{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
There are few problems that can't be solved by putting a hole in the world.
Memnite

Memnite {0}

Artifact Creature - Construct
Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.
1/1
Mimic Vat

Mimic Vat {3}

Artifact
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.