Saviors of Kamigawa

Seed the Land

Seed the Land {2}{G}{G}

Enchantment
Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.
With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony.
Seek the Horizon

Seek the Horizon {3}{G}

Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
"I've seen this great land from every angle. I know its every tree, stone, and river bend. Yet I have come to realize that knowing a thing is not the same as healing it."
—Diary of Azusa
Sekki, Seasons' Guide

Sekki, Seasons' Guide {5}{G}{G}{G}

Legendary Creature - Spirit
Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.
Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
0/0
Shinen of Life's Roar

Shinen of Life's Roar {1}{G}

Creature - Spirit
All creatures able to block Shinen of Life's Roar do so.
Channel{2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
1/2
Stampeding Serow

Stampeding Serow {2}{G}{G}

Creature - Antelope Beast
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4
Iname as One

Iname as One {8}{B}{B}{G}{G}

Legendary Creature - Spirit
When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle.
When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
8/8
Ashes of the Fallen

Ashes of the Fallen {2}

Artifact
As Ashes of the Fallen enters the battlefield, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.
The ashes of the dead mingle with the soil, and both become as one.
Blood Clock

Blood Clock {4}

Artifact
At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
In an age of war, time is measured not by sand but by blood.
Ebony Owl Netsuke

Ebony Owl Netsuke {2}

Artifact
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.
"Owls filled the skies during the Kami War, harbingers of darker times to come."
—The History of Kamigawa
Ivory Crane Netsuke

Ivory Crane Netsuke {2}

Artifact
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
It is said that the feathers of a crane are clouds, plucked and sewn together by the hands of the kami.
Manriki-Gusari

Manriki-Gusari {2}

Artifact - Equipment
Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."
Equip {1}
O-Naginata

O-Naginata {1}

Artifact - Equipment
O-Naginata can be attached only to a creature with power 3 or greater.
Equipped creature gets +3/+0 and has trample.
Equip {2}
Pithing Needle

Pithing Needle {1}

Artifact
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Scroll of Origins

Scroll of Origins {2}

Artifact
{2}, {T}: Draw a card if you have seven or more cards in hand.
The words from which language sprang, the knowledge from which thought was born, the story from which history was woven.
Soratami Cloud Chariot

Soratami Cloud Chariot {5}

Artifact
{2}: Target creature you control gains flying until end of turn.
{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Wine of Blood and Iron

Wine of Blood and Iron {3}

Artifact
{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
Godo never revealed what went into his special brew, but he always had more of it after great victories.
Mikokoro, Center of the Sea

Mikokoro, Center of the Sea

Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card.
"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed."
—Scroll fragment from the ruins of Minamo
Miren, the Moaning Well

Miren, the Moaning Well

Legendary Land
{T}: Add {C}.
{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Oboro, Palace in the Clouds

Oboro, Palace in the Clouds

Legendary Land
{T}: Add {U}.
{1}: Return Oboro, Palace in the Clouds to its owner's hand.
Here the soratami wove their endless plots—graceful, artful, and deceitful, while the unwitting world moved below.
Tomb of Urami

Tomb of Urami

Legendary Land
{T}: Add {B}. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
{2}{B}{B}, {T}, Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying.