Secrets of Strixhaven Commander

Kinetic Ooze

Kinetic Ooze {X}{G}

Creature - Ooze
This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
0/0
Lattice Library

Lattice Library {X}{G}{G}

Enchantment
This enchantment enters with X study counters on it.
When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment.
Nev, the Practical Dean

Nev, the Practical Dean {2}{G}

Legendary Creature - Merfolk Wizard
Creatures you control with counters on them have trample.
Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev.
"Adrix and I have always debated for the betterment of our students. That won't change now we're both deans."
2/2
Pest Rescuer

Pest Rescuer {2}{G}

Creature - Dryad Druid
At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
If you would gain life, you gain that much life plus 1 instead.
"The bites and scratches are worth it."
2/2
Ribtruss Roaster

Ribtruss Roaster {4}{G}

Creature - Troll Druid
Devour 1
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."
3/3
Yavimaya Bloomsage

Yavimaya Bloomsage {2}{G}

Creature - Dryad Druid
At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared.
2/2
Card has other part: Channel (Prepared)
Channel (Prepared)

Channel (Prepared) {G}{G}

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Card has other part: Yavimaya Bloomsage
Defacing Duskmage

Defacing Duskmage {W}{B}

Creature - Dog Warlock
Deathtouch
Whenever an opponent draws their second card each turn, this creature becomes prepared.
2/2
Card has other part: Vandal's Edit
Vandal's Edit

Vandal's Edit {1}{W}{B}

Instant
Draw two cards. Each player loses 2 life.
Card has other part: Defacing Duskmage
Eccentric Pestfinder

Eccentric Pestfinder {2}{B}{G}

Creature - Troll Druid
Trample
At the beginning of each end step, if you gained life this turn, this creature becomes prepared.
5/5
Card has other part: Turn Stones
Turn Stones

Turn Stones {B}{G}

Sorcery
For each opponent, you create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Card has other part: Eccentric Pestfinder
Immoral Bargain

Immoral Bargain {1}{B}{G}

Sorcery
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents.
To control a spell, you must first strip it of its flesh and bones.
Inspired Skypainter

Inspired Skypainter {U}{R}

Creature - Lizard Wizard
Flying
When this creature enters and whenever one or more creature tokens you control deal combat damage to a player, this creature becomes prepared.
2/2
Card has other part: Maestro's Gift
Maestro's Gift

Maestro's Gift {3}{U}{R}

Sorcery
Create a token that's a copy of target creature you control. That token gains haste until end of turn.
Card has other part: Inspired Skypainter
Lorehold Archivist

Lorehold Archivist {1}{R}{W}

Creature - Dwarf Artificer
First strike
At the beginning of your upkeep, if there are three or more artifact and/or creature cards in your graveyard, this creature becomes prepared.
3/2
Card has other part: Restore Relic
Restore Relic

Restore Relic {2}{R}{W}

Sorcery
Exile target artifact or creature card from your graveyard. Create a token that's a copy of it.
Card has other part: Lorehold Archivist
Striding Shotcaller

Striding Shotcaller {G}{U}

Creature - Troll Druid
Reach
Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared.
0/4
Card has other part: Run the Play
Run the Play

Run the Play {X}{G}{U}

Sorcery
Put a +1/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card.
Card has other part: Striding Shotcaller
Brass Infiniscope

Brass Infiniscope {4}

Artifact
{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down.
Styluses are tools used by students to channel their magic. For young Quandrix mages, they can help navigate difficult calculations and focus perspective.
Coastal Peak

Coastal Peak

Land - Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2}
Hidden across Arcavios are great sculptures chiseled by the claws of Galazeth Prismari himself.
Eclipsed Steppe

Eclipsed Steppe

Land - Plains Swamp
({T}: Add {W} or {B}.)
This land enters tapped unless you control two or more basic lands.
The Arch Obscura never appears for the same eyes twice. Those who bear witness either find peace in their own insignificance or dread in the unnatural twilight.
Scorched Geyser

Scorched Geyser

Land - Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped unless you control two or more basic lands.
The mana currents around Spectacle Summit are so thoroughly infused with Prismari patterns that a simple drumbeat is enough to make them whirl in response.
Turbulent Fen

Turbulent Fen

Land - Swamp Forest
({T}: Add {B} or {G}.)
This land enters tapped unless your opponents control eight or more lands.
"Life is beauty and cruelty. Pain and joy. It is the promise of certain death at the end of a glorious journey."
—Beledros Witherbloom
Turbulent Moor

Turbulent Moor

Land - Plains Swamp
({T}: Add {W} or {B}.)
This land enters tapped unless your opponents control eight or more lands.
"Where others see melancholy, I see promise. All our kindness and cruelty make such haunting poetry."
—Shadrix Silverquill
Turbulent Springs

Turbulent Springs

Land - Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped unless your opponents control eight or more lands.
"The Multiverse itself is a never-ending act of creation. Do not look inward so often that you forget how to see it."
—Galazeth Prismari