Secrets of Strixhaven Commander

Vandal's Edit

Vandal's Edit {1}{W}{B}

Instant
Draw two cards. Each player loses 2 life.
Card has other part: Defacing Duskmage
Eccentric Pestfinder

Eccentric Pestfinder {2}{B}{G}

Creature - Troll Druid
Trample
At the beginning of each end step, if you gained life this turn, this creature becomes prepared.
5/5
Card has other part: Turn Stones
Turn Stones

Turn Stones {B}{G}

Sorcery
For each opponent, you create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Card has other part: Eccentric Pestfinder
Immoral Bargain

Immoral Bargain {1}{B}{G}

Sorcery
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents.
To control a spell, you must first strip it of its flesh and bones.
Inspired Skypainter

Inspired Skypainter {U}{R}

Creature - Lizard Wizard
Flying
When this creature enters and whenever one or more creature tokens you control deal combat damage to a player, this creature becomes prepared.
2/2
Card has other part: Maestro's Gift
Maestro's Gift

Maestro's Gift {3}{U}{R}

Sorcery
Create a token that's a copy of target creature you control. That token gains haste until end of turn.
Card has other part: Inspired Skypainter
Lorehold Archivist

Lorehold Archivist {1}{R}{W}

Creature - Dwarf Artificer
First strike
At the beginning of your upkeep, if there are three or more artifact and/or creature cards in your graveyard, this creature becomes prepared.
3/2
Card has other part: Restore Relic
Restore Relic

Restore Relic {2}{R}{W}

Sorcery
Exile target artifact or creature card from your graveyard. Create a token that's a copy of it.
Card has other part: Lorehold Archivist
Striding Shotcaller

Striding Shotcaller {G}{U}

Creature - Troll Druid
Reach
Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared.
0/4
Card has other part: Run the Play
Run the Play

Run the Play {X}{G}{U}

Sorcery
Put a +1/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card.
Card has other part: Striding Shotcaller
Brass Infiniscope

Brass Infiniscope {4}

Artifact
{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down.
Styluses are tools used by students to channel their magic. For young Quandrix mages, they can help navigate difficult calculations and focus perspective.
Coastal Peak

Coastal Peak

Land - Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2}
Hidden across Arcavios are great sculptures chiseled by the claws of Galazeth Prismari himself.
Eclipsed Steppe

Eclipsed Steppe

Land - Plains Swamp
({T}: Add {W} or {B}.)
This land enters tapped unless you control two or more basic lands.
The Arch Obscura never appears for the same eyes twice. Those who bear witness either find peace in their own insignificance or dread in the unnatural twilight.
Scorched Geyser

Scorched Geyser

Land - Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped unless you control two or more basic lands.
The mana currents around Spectacle Summit are so thoroughly infused with Prismari patterns that a simple drumbeat is enough to make them whirl in response.
Turbulent Fen

Turbulent Fen

Land - Swamp Forest
({T}: Add {B} or {G}.)
This land enters tapped unless your opponents control eight or more lands.
"Life is beauty and cruelty. Pain and joy. It is the promise of certain death at the end of a glorious journey."
—Beledros Witherbloom
Turbulent Moor

Turbulent Moor

Land - Plains Swamp
({T}: Add {W} or {B}.)
This land enters tapped unless your opponents control eight or more lands.
"Where others see melancholy, I see promise. All our kindness and cruelty make such haunting poetry."
—Shadrix Silverquill
Turbulent Springs

Turbulent Springs

Land - Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped unless your opponents control eight or more lands.
"The Multiverse itself is a never-ending act of creation. Do not look inward so often that you forget how to see it."
—Galazeth Prismari
Turbulent Steppe

Turbulent Steppe

Land - Mountain Plains
({T}: Add {R} or {W}.)
This land enters tapped unless your opponents control eight or more lands.
"Respect for the past is respect for oneself. It's an admission that we too shall pass into history."
—Velomachus Lorehold
Turbulent Wilderness

Turbulent Wilderness

Land - Forest Island
({T}: Add {G} or {U}.)
This land enters tapped unless your opponents control eight or more lands.
"Existence is more perfect, more informative and unknowable, than the cleverest theorem ever devised."
—Tanazir Quandrix
Umbral Expanse

Umbral Expanse

Land - Plains Swamp
({T}: Add {W} or {B}.)
This land enters tapped.
Cycling {2}
A neglected corner of the Adumbral Gardens, used by pages and diplomats seeking solitude for reflection and intrigue.
Augusta, Order Returned

Augusta, Order Returned {2}{W}

Legendary Creature - Spirit Advisor
Flying, vigilance
Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature.
"I won't leave my students without a guide."
1/3
Ceaseless Conflict

Ceaseless Conflict {3}{W}{W}

Sorcery
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
"War begets war. We may hope for peace, but it is only ever a brief interlude between bloody ages."
—Plargg, dean of chaos
Eiganjo Dynastorian

Eiganjo Dynastorian {2}{W}

Creature - Fox Advisor
Vigilance
Whenever you attack with two or more creatures, this creature becomes prepared.
2/3
Card has other part: Replenish (Prepared)
Replenish (Prepared)

Replenish (Prepared) {3}{W}

Sorcery
Return all enchantment cards from your graveyard to the battlefield.
Card has other part: Eiganjo Dynastorian
Forum Filibuster

Forum Filibuster {3}{W}{W}

Enchantment
At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token.
"If they will not listen to reason, drown them in nonsense."
—Embrose, dean of shadow