Secret Lair Drop

Jinnie Fay, Jetmir's Second

Jinnie Fay, Jetmir's Second {R/G}{G}{G/W}

Legendary Creature - Elf Druid
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
"Mister Mittens, you would not be-lieve the day I had."
3/3
Najeela, the Blade-Blossom

Najeela, the Blade-Blossom {2}{R}
(Eivor, Raven Clan Champion)

Legendary Creature - Human Warrior
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
3/2
Kelsien, the Plague

Kelsien, the Plague {R}{W}{B}
(Altaïr, Brotherhood Mentor)

Legendary Creature - Human Assassin
Vigilance, haste
Kelsien gets +1/+1 for each experience counter you have.
{T}: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.
"There is no greater glory than fighting to find the truth."
2/2
Queen Marchesa

Queen Marchesa {1}{R}{W}{B}
(Amunet, Tyrants' End)

Legendary Creature - Human Assassin
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
3/3
Ramses, Assassin Lord

Ramses, Assassin Lord {2}{U}{B}
(Basim, Master Assassin)

Legendary Creature - Human Assassin
Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
"But a man you trust with anything . . . can take everything."
4/4
Admiral Beckett Brass

Admiral Beckett Brass {1}{U}{B}{R}
(Edward, Jackdaw Captain)

Legendary Creature - Human Pirate
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
"Everything is permitted? I like the sound of that."
3/3
Related card: Brazen Boarding
Gonti, Lord of Luxury

Gonti, Lord of Luxury {2}{B}{B}

Legendary Creature - Aetherborn Rogue
Deathtouch
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/3
Gonti, Lord of Luxury

Gonti, Lord of Luxury {2}{B}{B}

Legendary Creature - Aetherborn Rogue
Deathtouch
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/3
Vilis, Broker of Blood

Vilis, Broker of Blood {5}{B}{B}{B}

Legendary Creature - Demon
Flying
{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards.
ALWAYS SLIPS A "TERMINATION" CLAUSE INTO THE FINE PRINT.
8/8
Vilis, Broker of Blood

Vilis, Broker of Blood {5}{B}{B}{B}

Legendary Creature - Demon
Flying
{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards.
ALWAYS SLIPS A "TERMINATION" CLAUSE INTO THE FINE PRINT.
8/8
Anowon, the Ruin Thief

Anowon, the Ruin Thief {2}{U}{B}

Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card.
FLUENT IN ARCANE TONGUES. PREFERS MONEY TO DO THE TALKING.
2/4
Anowon, the Ruin Thief

Anowon, the Ruin Thief {2}{U}{B}

Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card.
FLUENT IN ARCANE TONGUES. PREFERS MONEY TO DO THE TALKING.
2/4
Grenzo, Dungeon Warden

Grenzo, Dungeon Warden {X}{B}{R}

Legendary Creature - Goblin Rogue
Grenzo enters with X +1/+1 counters on it.
{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
CAN BE BRIBED. CAN'T BE TRUSTED.
2/2
Grenzo, Dungeon Warden

Grenzo, Dungeon Warden {X}{B}{R}

Legendary Creature - Goblin Rogue
Grenzo enters with X +1/+1 counters on it.
{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
CAN BE BRIBED. CAN'T BE TRUSTED.
2/2
Blade of Selves

Blade of Selves {2}

Artifact - Equipment
Equipped creature has myriad.
Equip {4}
Conqueror's Flail

Conqueror's Flail {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}
Darksteel Plate

Darksteel Plate {3}

Artifact - Equipment
Indestructible
Equipped creature has indestructible.
Equip {2}
Related card: Darksteel Hydra
Deathrender

Deathrender {4}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it.
Equip {2}
Whispersilk Cloak

Whispersilk Cloak {3}

Artifact - Equipment
Equipped creature can't be blocked and has shroud.
Equip {2}
Reconnaissance

Reconnaissance {W}

Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
Reconnaissance

Reconnaissance {W}

Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
Jace, Wielder of Mysteries

Jace, Wielder of Mysteries {1}{U}{U}{U}

Legendary Planeswalker - Jace
If you would draw a card while your library has no cards in it, you win the game instead.
[+1]: Target player mills two cards. Draw a card.
[–8]: Draw seven cards. Then if your library has no cards in it, you win the game.
Loyalty:
4
Jace, Wielder of Mysteries

Jace, Wielder of Mysteries {1}{U}{U}{U}

Legendary Planeswalker - Jace
If you would draw a card while your library has no cards in it, you win the game instead.
[+1]: Target player mills two cards. Draw a card.
[–8]: Draw seven cards. Then if your library has no cards in it, you win the game.
Loyalty:
4
Black Market

Black Market {3}{B}{B}

Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Black Market

Black Market {3}{B}{B}

Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {B} for each charge counter on this enchantment.