Secret Lair Drop

Wilhelt, the Rotcleaver

Wilhelt, the Rotcleaver {2}{U}{B}
(Zombie Captain America)

Legendary Creature - Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed.
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Land of the free, home of the brains.
3/3
Varina, Lich Queen

Varina, Lich Queen {1}{W}{U}{B}
(Zombie Scarlet Witch)

Legendary Creature - Zombie Wizard
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
"Please...Vizh..."
4/4
Anger

Anger {3}{R}

Creature - Incarnation
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
"Well? Do you like me now?!"
2/2
Gratuitous Violence

Gratuitous Violence {2}{R}{R}{R}

Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
In the gladiatorial arena of Sakaar, all fell to the fury of the Green Scar.
Rishkar's Expertise

Rishkar's Expertise {4}{G}{G}
(Joe Fixit's Expertise)

Sorcery
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
"Guess what, Vegas?! Joe Fixit's back in town!"
Search for Tomorrow

Search for Tomorrow {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—{G}
The future created by the Maestro was far from perfect.
Unnatural Growth

Unnatural Growth {1}{G}{G}{G}{G}

Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
"It isn't possible to take so much gamma radiation and not have something happen."
—Bruce Banner
Happily Ever After

Happily Ever After {2}{W}

Enchantment
When this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
True Love's Kiss

True Love's Kiss {2}{W}{W}

Instant
Exile target artifact or enchantment.
Draw a card.
Run Away Together

Run Away Together {1}{U}

Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Savor the Moment

Savor the Moment {1}{U}{U}

Sorcery
Take an extra turn after this one. Skip the untap step of that turn.
Grave Pact

Grave Pact {1}{B}{B}{B}

Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Thrill of Possibility

Thrill of Possibility {1}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Mystical Dispute

Mystical Dispute {2}{U}

Instant
This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.
"You've learned some new tricks since our last encounter, Dormammu—but so have I."
An Offer You Can't Refuse

An Offer You Can't Refuse {U}

Instant
Counter target noncreature spell. Its controller creates two Treasure tokens.
"If you can't envision peace, I shall do it for you."
Training Grounds

Training Grounds {U}

Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
"Professor, I'd wager you made this harder than the real thing!"
—Cyclops, Scott Summers
Related card: Trackhand Trainer
Endrek Sahr, Master Breeder

Endrek Sahr, Master Breeder {4}{B}
(Mister Sinister, Hubris Unbound)

Legendary Creature - Human Wizard
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr.
"A pleasure to make your acquaintance. Now, allow me to introduce you to the children."
2/2
Bristly Bill, Spine Sower

Bristly Bill, Spine Sower {1}{G}
(Man-Thing, Marsh Protector)

Legendary Creature - Plant Druid
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
Whatever knows fear burns at the Man-Thing's touch!
2/2
Hammerhead, Maggia Boss

Hammerhead, Maggia Boss {1}{B}

Legendary Creature - Human Rogue Villain
Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.
2/1
Undead Hand Ninja

Undead Hand Ninja {1}{B}

Creature - Zombie Ninja Villain
Deathtouch
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
2/1
Hex Magic

Hex Magic {2}{R}

Sorcery - Arcane
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Tippy-Toe, Terrific Partner

Tippy-Toe, Terrific Partner {3}{G}

Legendary Creature - Squirrel Hero
If you would create one or more tokens, instead create those tokens plus an additional Food token.
At the beginning of your end step, if you gained life this turn, draw a card.
2/4
Baxter Building

Baxter Building

Land
{T}: Add {C}.
{4}, {T}: Add four mana in any combination of colors.
{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
Secret Rendezvous

Secret Rendezvous {1}{W}{W}

Sorcery
You and target opponent each draw three cards.
Olin has been found dead, completely drained of blood!
Rune-Scarred Demon

Rune-Scarred Demon {5}{B}{B}

Creature - Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
Adamantine! Praise the miners!
6/6