Shadows of the Past

Bloodflow Connoisseur

Bloodflow Connoisseur {2}{B}

Creature - Vampire
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
1/1
Bloodline Keeper
Lord of Lineage

Bloodline Keeper {2}{B}{B}

Creature - Vampire
Flying
{T}: Create a 2/2 black Vampire creature token with flying.
{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
3/3
Card has other part: Lord of Lineage
Lord of Lineage
Bloodline Keeper

Lord of Lineage

Creature - Vampire
(Color indicator: Lord of Lineage is black)
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
5/5
Card has other part: Bloodline Keeper
Bump in the Night

Bump in the Night {B}

Sorcery
Target opponent loses 3 life.
Flashback {5}{R}
Falkenrath Noble

Falkenrath Noble {3}{B}

Creature - Vampire Noble
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
2/2
Ghoulraiser

Ghoulraiser {1}{B}{B}

Creature - Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
2/2
Griselbrand

Griselbrand {4}{B}{B}{B}{B}

Legendary Creature - Demon
Flying, lifelink
Pay 7 life: Draw seven cards.
7/7
Increasing Ambition

Increasing Ambition {4}{B}

Sorcery
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback {7}{B}
Sever the Bloodline

Sever the Bloodline {3}{B}

Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B}
Skirsdag High Priest

Skirsdag High Priest {1}{B}

Creature - Human Cleric
Morbid{T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
1/2
Tragic Slip

Tragic Slip {B}

Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Unburial Rites

Unburial Rites {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback {3}{W}
Balefire Dragon

Balefire Dragon {5}{R}{R}

Creature - Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
6/6
Brimstone Volley

Brimstone Volley {2}{R}

Instant
Brimstone Volley deals 3 damage to any target.
Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
Devil's Play

Devil's Play {X}{R}

Sorcery
Devil's Play deals X damage to any target.
Flashback {X}{R}{R}{R}
Related card: Tibalt, Wicked Tormentor
Faithless Looting

Faithless Looting {R}

Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R}
Forge Devil

Forge Devil {R}

Creature - Devil
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
1/1
Related card: Tibalt, Wicked Tormentor
Kruin Outlaw
Terror of Kruin Pass

Kruin Outlaw {1}{R}{R}

Creature - Human Rogue Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
2/2
Card has other part: Terror of Kruin Pass
Terror of Kruin Pass
Kruin Outlaw

Terror of Kruin Pass

Creature - Werewolf
(Color indicator: Terror of Kruin Pass is red)
Double strike
Werewolves you control have menace.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
3/3
Card has other part: Kruin Outlaw
Past in Flames

Past in Flames {3}{R}

Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R}
Skirsdag Cultist

Skirsdag Cultist {2}{R}{R}

Creature - Human Shaman
{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.
2/2
Traitorous Blood

Traitorous Blood {1}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
Vampiric Fury

Vampiric Fury {1}{R}

Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Zealous Conscripts

Zealous Conscripts {4}{R}

Creature - Human Warrior
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3/3
Avacyn's Pilgrim

Avacyn's Pilgrim {G}

Creature - Human Monk
{T}: Add {W}.
1/1