Shadowmoor

Elvish Hexhunter

Elvish Hexhunter {G/W}

Creature - Elf Shaman
{G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
"All manner of curses, blights, and luckspoils infect Shadowmoor. We stalk them all, one perilous quest at a time."
1/1
Fracturing Gust

Fracturing Gust {2}{G/W}{G/W}{G/W}

Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.
Heartmender

Heartmender {2}{G/W}{G/W}

Creature - Elemental
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist
2/2
Kitchen Finks

Kitchen Finks {1}{G/W}{G/W}

Creature - Ouphe
When Kitchen Finks enters, you gain 2 life.
Persist
Accept one favor from an ouphe, and you're doomed to accept another.
3/2
Medicine Runner

Medicine Runner {1}{G/W}

Creature - Elf Cleric
When Medicine Runner enters, you may remove a counter from target permanent.
Elvish healers carry vials of the balm known as dawnglow, reserving it for those wounds that herbs cannot treat.
2/1
Mercy Killing

Mercy Killing {2}{G/W}

Instant
Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
"We will give you the peace you seek, though you may not yet know you seek it."
Old Ghastbark

Old Ghastbark {3}{G/W}{G/W}

Creature - Treefolk Warrior
"Beware of trees that talk. Their words are threats. And mind the ones that sway and creak. They too threaten us, but in a foreign tongue."
—The Book of Other Folk
3/6
Oracle of Nectars

Oracle of Nectars {2}{G/W}

Creature - Elf Cleric
{X}, {T}: You gain X life.
When elves find a fount of beauty, they protect it. Where there is beauty, there is hope.
2/2
Oversoul of Dusk

Oversoul of Dusk {G/W}{G/W}{G/W}{G/W}{G/W}

Creature - Spirit Avatar
Protection from blue, from black, and from red
"Some say she hid the sun herself, a desperate act to save it from its ultimate extinction."
—The Seer's Parables
5/5
Raven's Run Dragoon

Raven's Run Dragoon {2}{G/W}{G/W}

Creature - Elf Knight
Raven's Run Dragoon can't be blocked by black creatures.
"I have a gift. The ability to sense encroaching darkness has saved many lives. And yet constantly feeling the force of so much ugliness is a terrible burden."
3/3
Reknit

Reknit {1}{G/W}

Instant
Regenerate target permanent.
"An axe may break upon a ribbon if the ribbon's will is the stronger."
—Awylla, elvish safewright
Rhys the Redeemed

Rhys the Redeemed {G/W}

Legendary Creature - Elf Warrior
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.
{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
Whole again in honor and horn.
1/1
Safehold Duo

Safehold Duo {3}{G/W}

Creature - Elf Warrior Shaman
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
2/4
Safehold Elite

Safehold Elite {1}{G/W}

Creature - Elf Scout
Persist
"I refuse to die—not at the hands of one such as you."
2/2
Safewright Quest

Safewright Quest {G/W}

Sorcery
Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.
Seedcradle Witch

Seedcradle Witch {G/W}

Creature - Elf Shaman
{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
She whispered a prayer for strength, and her wishes wafted away like seeds on the wind.
1/1
Shield of the Oversoul

Shield of the Oversoul {2}{G/W}

Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible.
As long as enchanted creature is white, it gets +1/+1 and has flying.
Wheel of Sun and Moon

Wheel of Sun and Moon {G/W}{G/W}

Enchantment - Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Every life ends, but life itself never does.
Wilt-Leaf Cavaliers

Wilt-Leaf Cavaliers {G/W}{G/W}{G/W}

Creature - Elf Knight
Vigilance
Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.
3/4
Wilt-Leaf Liege

Wilt-Leaf Liege {1}{G/W}{G/W}{G/W}

Creature - Elf Knight
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
4/4
Blazethorn Scarecrow

Blazethorn Scarecrow {5}

Artifact Creature - Scarecrow
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature.
3/3
Blight Sickle

Blight Sickle {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has wither.
Equip {2}
Its scars cut deeper than its blade.
Cauldron of Souls

Cauldron of Souls {5}

Artifact
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn.
Chainbreaker

Chainbreaker {2}

Artifact Creature - Scarecrow
Chainbreaker enters with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity usually outlives the chains.
3/3
Elsewhere Flask

Elsewhere Flask {2}

Artifact
When Elsewhere Flask enters, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
One night Oona bottled the sky. The next night she aligned the stars and released it.