Renaissance

Renaissance contains 122 cards.
Released: 1995-08-01
Base set size: 122 cards.
Alabaster Potion

Alabaster Potion {X}{W}{W}

Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
Amrou Kithkin

Amrou Kithkin {W}{W}

Creature - Kithkin
This creature can't be blocked by creatures with power 3 or greater.
1/1
Angry Mob

Angry Mob {2}{W}{W}

Creature - Human
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
2+*/2+*
Brainwash

Brainwash {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack unless its controller pays {3}.
Circle of Protection: Artifacts

Circle of Protection: Artifacts {1}{W}

Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Related card: Golgothian Sylex
Divine Transformation

Divine Transformation {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Elder Land Wurm

Elder Land Wurm {4}{W}{W}{W}

Creature - Dragon Wurm
Defender, trample
When this creature blocks, it loses defender.
5/5
Fortified Area

Fortified Area {1}{W}{W}

Enchantment
Wall creatures you control get +1/+0 and have banding.
Kismet

Kismet {3}{W}

Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
Related card: Frozen Aether
Land Tax

Land Tax {W}

Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Morale

Morale {1}{W}{W}

Instant
Attacking creatures get +1/+1 until end of turn.
Osai Vultures

Osai Vultures {1}{W}

Creature - Bird
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature.
Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
1/1
Piety

Piety {2}{W}

Instant
Blocking creatures get +0/+3 until end of turn.
Related card: City in a Bottle
Pikemen

Pikemen {1}{W}

Creature - Human Soldier
First strike; banding
1/1
Seeker

Seeker {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Spirit Link

Spirit Link {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Related card: Vampiric Link
Tundra Wolves

Tundra Wolves {W}

Creature - Wolf
First strike
1/1
Visions

Visions {W}

Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
Apprentice Wizard

Apprentice Wizard {1}{U}{U}

Creature - Human Wizard
{U}, {T}: Add {C}{C}{C}.
0/1
Backfire

Backfire {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to you, this Aura deals that much damage to that creature's controller.
Energy Tap

Energy Tap {U}

Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Erosion

Erosion {U}{U}{U}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Flood

Flood {U}

Enchantment
{U}{U}: Tap target creature without flying.
Gaseous Form

Gaseous Form {2}{U}

Enchantment - Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Ghost Ship

Ghost Ship {2}{U}{U}

Creature - Spirit
Flying
{U}{U}{U}: Regenerate this creature.
2/4
Related card: Malach of the Dawn