Legendary Cube Prize Pack

Scroll Rack

Scroll Rack {2}

Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Scytheclaw

Scytheclaw {5}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Seal of the Guildpact

Seal of the Guildpact {5}

Artifact
As this artifact enters, choose two colors.
Each spell you cast costs {1} less to cast for each of the chosen colors it is.
"I'd rather see the guilds contend together with words in the halls of power, than in the streets with swords."
—Jace Beleren
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Related card: Ring Out
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
Infinite possibilities contained in a finite space.
Thran Dynamo

Thran Dynamo {4}

Artifact
{T}: Add {C}{C}{C}.
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
Worn Powerstone

Worn Powerstone {3}

Artifact
This artifact enters tapped.
{T}: Add {C}{C}.
Even a fragment of a powerstone contains within it not just energy, but space —vast dimensions trapped in fragile crystal.
Arcane Sanctum

Arcane Sanctum

Land
This land enters tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Bojuka Bog

Bojuka Bog

Land
This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Command Beacon

Command Beacon

Land
{T}: Add {C}.
{T}, Sacrifice this land: Put your commander into your hand from the command zone.
"I gazed once into that light. Now it burns in my mind, forever denying me rest."
—Riku of Two Reflections
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
Related card: Tower Winder
Crumbling Necropolis

Crumbling Necropolis

Land
This land enters tapped.
{T}: Add {U}, {B}, or {R}.
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik
Dreadship Reef

Dreadship Reef

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on this land.
{1}, Remove X storage counters from this land: Add X mana in any combination of {U} and/or {B}.
Fungal Reaches

Fungal Reaches

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on this land.
{1}, Remove X storage counters from this land: Add X mana in any combination of {R} and/or {G}.
Homeward Path

Homeward Path

Land
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
"Let your heels point you home."
—Ancient blessing
Jungle Shrine

Jungle Shrine

Land
This land enters tapped.
{T}: Add {R}, {G}, or {W}.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Khalni Garden

Khalni Garden

Land
This land enters tapped.
When this land enters, create a 0/1 green Plant creature token.
{T}: Add {G}.
Related card: Boseiju Pathlighter
Krosan Verge

Krosan Verge

Land
This land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Molten Slagheap

Molten Slagheap

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on this land.
{1}, Remove X storage counters from this land: Add X mana in any combination of {B} and/or {R}.
Saltcrusted Steppe

Saltcrusted Steppe

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on this land.
{1}, Remove X storage counters from this land: Add X mana in any combination of {G} and/or {W}.
Savage Lands

Savage Lands

Land
This land enters tapped.
{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
Seaside Citadel

Seaside Citadel

Land
This land enters tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Those who bring nothing to the temple take nothing away.