Tarkir: Dragonstorm Promos

Dragonfire Blade

Dragonfire Blade {1}

Artifact - Equipment
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip {4}. This ability costs {1} less to activate for each color of the creature it targets.
It's as if the metal itself rages.
Dragonfire Blade

Dragonfire Blade {1}

Artifact - Equipment
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip {4}. This ability costs {1} less to activate for each color of the creature it targets.
It's as if the metal itself rages.
Mox Jasper

Mox Jasper {0}

Legendary Artifact
{T}: Add one mana of any color. Activate only if you control a Dragon.
"Rage. Greed. Arrogance. People only accuse dragons of what they fear in themselves."
—Sarkhan
Mox Jasper

Mox Jasper {0}

Legendary Artifact
{T}: Add one mana of any color. Activate only if you control a Dragon.
"Rage. Greed. Arrogance. People only accuse dragons of what they fear in themselves."
—Sarkhan
Cori Mountain Monastery

Cori Mountain Monastery

Land
This land enters tapped unless you control a Plains or an Island.
{T}: Add {R}.
{3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card.
Every spire is a physical dedication to the Way.
Cori Mountain Monastery

Cori Mountain Monastery

Land
This land enters tapped unless you control a Plains or an Island.
{T}: Add {R}.
{3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card.
Every spire is a physical dedication to the Way.
Dalkovan Encampment

Dalkovan Encampment

Land
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {W}.
{2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Dalkovan Encampment

Dalkovan Encampment

Land
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {W}.
{2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Great Arashin City

Great Arashin City

Land
This land enters tapped unless you control a Forest or a Plains.
{T}: Add {B}.
{1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
Great Arashin City

Great Arashin City

Land
This land enters tapped unless you control a Forest or a Plains.
{T}: Add {B}.
{1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
Kishla Village

Kishla Village

Land
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {G}.
{3}{G}, {T}: Surveil 2.
Kishla Village

Kishla Village

Land
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {G}.
{3}{G}, {T}: Surveil 2.
Maelstrom of the Spirit Dragon

Maelstrom of the Spirit Dragon

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
{4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Maelstrom of the Spirit Dragon

Maelstrom of the Spirit Dragon

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
{4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Mistrise Village

Mistrise Village

Land
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn can't be countered.
Built on a fumarole field, the village is a refuge of warmth amid the ice of the Qal Sisma mountains.
Mistrise Village

Mistrise Village

Land
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn can't be countered.
Built on a fumarole field, the village is a refuge of warmth amid the ice of the Qal Sisma mountains.