Tarkir: Dragonstorm Promos

Frostcliff Siege

Frostcliff Siege {1}{U}{R}

Enchantment
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Differing philosophies were debated by bloodshed.
Frostcliff Siege

Frostcliff Siege {1}{U}{R}

Enchantment
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Differing philosophies were debated by bloodshed.
Glacierwood Siege

Glacierwood Siege {1}{G}{U}

Enchantment
As this enchantment enters, choose Temur or Sultai.
• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.
• Sultai — You may play lands from your graveyard.
The Sultai approach was silent. The Temur response was deafening.
Glacierwood Siege

Glacierwood Siege {1}{G}{U}

Enchantment
As this enchantment enters, choose Temur or Sultai.
• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.
• Sultai — You may play lands from your graveyard.
The Sultai approach was silent. The Temur response was deafening.
Hollowmurk Siege

Hollowmurk Siege {B}{G}

Enchantment
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Hollowmurk Siege

Hollowmurk Siege {B}{G}

Enchantment
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Inevitable Defeat

Inevitable Defeat {1}{R}{W}{B}

Instant
This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
"We came seeking a challenge. It seems we must continue searching."
—Zurgo, khan of the Mardu
Inevitable Defeat

Inevitable Defeat {1}{R}{W}{B}

Instant
This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
"We came seeking a challenge. It seems we must continue searching."
—Zurgo, khan of the Mardu
Jeskai Revelation

Jeskai Revelation {4}{U}{R}{W}

Instant
Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.
"No one of us could have built all this alone. A clan, a school, hope for the future. Thank you all."
—Narset, to Shiko, Taigam, and Elsha
Jeskai Revelation

Jeskai Revelation {4}{U}{R}{W}

Instant
Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.
"No one of us could have built all this alone. A clan, a school, hope for the future. Thank you all."
—Narset, to Shiko, Taigam, and Elsha
Kotis, the Fangkeeper

Kotis, the Fangkeeper {1}{B}{G}{U}

Legendary Creature - Zombie Warrior
Indestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
2/1
Kotis, the Fangkeeper

Kotis, the Fangkeeper {1}{B}{G}{U}

Legendary Creature - Zombie Warrior
Indestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
2/1
Lotuslight Dancers

Lotuslight Dancers {2}{B}{G}{U}

Creature - Zombie Bard
Lifelink
When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
They've attained a level of synchronicity beyond what's possible in a single lifetime.
3/6
Lotuslight Dancers

Lotuslight Dancers {2}{B}{G}{U}

Creature - Zombie Bard
Lifelink
When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
They've attained a level of synchronicity beyond what's possible in a single lifetime.
3/6
Mardu Siegebreaker

Mardu Siegebreaker {1}{R}{W}{B}

Creature - Human Warrior
Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
4/4
Mardu Siegebreaker

Mardu Siegebreaker {1}{R}{W}{B}

Creature - Human Warrior
Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
4/4
Narset, Jeskai Waymaster

Narset, Jeskai Waymaster {U}{R}{W}

Legendary Creature - Human Monk
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
"Each step we take is a decision that changes the course of our futures. We must be careful where we tread."
3/4
Narset, Jeskai Waymaster

Narset, Jeskai Waymaster {U}{R}{W}

Legendary Creature - Human Monk
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
"Each step we take is a decision that changes the course of our futures. We must be careful where we tread."
3/4
Neriv, Heart of the Storm

Neriv, Heart of the Storm {1}{R}{W}{B}

Legendary Creature - Spirit Dragon
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
Scales streaked with lightning, trailing thunder in his wake, Neriv is the living banner around which the Mardu rally.
4/5
Neriv, Heart of the Storm

Neriv, Heart of the Storm {1}{R}{W}{B}

Legendary Creature - Spirit Dragon
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
Scales streaked with lightning, trailing thunder in his wake, Neriv is the living banner around which the Mardu rally.
4/5
New Way Forward

New Way Forward {2}{U}{R}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.
New Way Forward

New Way Forward {2}{U}{R}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.
Perennation

Perennation {3}{W}{B}{G}

Sorcery
Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.
The Abzan believe in perennation—death is not only an end, but a return to the beginning.
Perennation

Perennation {3}{W}{B}{G}

Sorcery
Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.
The Abzan believe in perennation—death is not only an end, but a return to the beginning.
Rediscover the Way

Rediscover the Way {U}{R}{W}

Enchantment - Saga
I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.