Salvat 2005

Soulsworn Jury

Soulsworn Jury {2}{W}

Creature - Spirit
Defender
{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
1/4
Soulsworn Jury

Soulsworn Jury {2}{W}

Creature - Spirit
Defender
{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
1/4
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Three Dreams

Three Dreams {4}{W}

Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Guardian's Magemark

Guardian's Magemark {2}{W}

Enchantment - Aura
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
Auratouched Mage

Auratouched Mage {5}{W}

Creature - Human Wizard
When Auratouched Mage enters, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
3/3
Sanctum Guardian

Sanctum Guardian {1}{W}{W}

Creature - Human Cleric
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
1/4
Guardian's Magemark

Guardian's Magemark {2}{W}

Enchantment - Aura
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Related card: Domesticated Mammoth
Skyrider Trainee

Skyrider Trainee {4}{W}

Creature - Human Soldier
Skyrider Trainee has flying as long as it's enchanted.
3/3
Plumes of Peace

Plumes of Peace {1}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast — {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Skyrider Trainee

Skyrider Trainee {4}{W}

Creature - Human Soldier
Skyrider Trainee has flying as long as it's enchanted.
3/3
Island

Island

Basic Land - Island
({T}: Add {U}.)
Infiltrator's Magemark

Infiltrator's Magemark {2}{U}

Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Azami, Lady of Scrolls

Azami, Lady of Scrolls {2}{U}{U}{U}

Legendary Creature - Human Wizard
Tap an untapped Wizard you control: Draw a card.
0/2
Island

Island

Basic Land - Island
({T}: Add {U}.)