Outlaws of Thunder Junction Promos

Botanical Sanctum

Botanical Sanctum

Land
Botanical Sanctum enters tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
Botanical Sanctum

Botanical Sanctum

Land
Botanical Sanctum enters tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
Concealed Courtyard

Concealed Courtyard

Land
Concealed Courtyard enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Concealed Courtyard

Concealed Courtyard

Land
Concealed Courtyard enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Inspiring Vantage

Inspiring Vantage

Land
Inspiring Vantage enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
Inspiring Vantage

Inspiring Vantage

Land
Inspiring Vantage enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
Spirebluff Canal

Spirebluff Canal

Land
Spirebluff Canal enters tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
Spirebluff Canal

Spirebluff Canal

Land
Spirebluff Canal enters tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
Jace Reawakened

Jace Reawakened {U}{U}

Legendary Planeswalker - Jace
You can't cast Jace Reawakened during your first, second, or third turns of the game.
[+1]: Draw a card, then discard a card.
[+1]: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
[–6]: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Loyalty:
3
Jace Reawakened

Jace Reawakened {U}{U}

Legendary Planeswalker - Jace
You can't cast Jace Reawakened during your first, second, or third turns of the game.
[+1]: Draw a card, then discard a card.
[+1]: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
[–6]: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Loyalty:
3