Outlaws of Thunder Junction Promos

Fblthp, Lost on the Range

Fblthp, Lost on the Range {1}{U}{U}

Legendary Creature - Homunculus
Ward {2}
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
1/1
Geralf, the Fleshwright

Geralf, the Fleshwright {2}{U}

Legendary Creature - Human Warlock
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
2/3
Geralf, the Fleshwright

Geralf, the Fleshwright {2}{U}

Legendary Creature - Human Warlock
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
2/3
The Key to the Vault

The Key to the Vault {1}{U}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip {2}{U}
The Key to the Vault

The Key to the Vault {1}{U}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip {2}{U}
Step Between Worlds

Step Between Worlds {3}{U}{U}

Sorcery
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U}
Step Between Worlds

Step Between Worlds {3}{U}{U}

Sorcery
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U}
Stoic Sphinx

Stoic Sphinx {2}{U}{U}

Creature - Sphinx
Flash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.
Lucky travelers reported a mighty winged creature among the geysers. Unlucky ones didn't make it back.
5/3
Stoic Sphinx

Stoic Sphinx {2}{U}{U}

Creature - Sphinx
Flash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.
Lucky travelers reported a mighty winged creature among the geysers. Unlucky ones didn't make it back.
5/3
Three Steps Ahead

Three Steps Ahead {U}

Instant
Spree
+ {1}{U} — Counter target spell.
+ {3} — Create a token that's a copy of target artifact or creature you control.
+ {2} — Draw two cards, then discard a card.
She'd planned for every eventuality, with the obvious exception of failure.
Three Steps Ahead

Three Steps Ahead {U}

Instant
Spree
+ {1}{U} — Counter target spell.
+ {3} — Create a token that's a copy of target artifact or creature you control.
+ {2} — Draw two cards, then discard a card.
She'd planned for every eventuality, with the obvious exception of failure.
Caustic Bronco

Caustic Bronco {1}{B}

Creature - Snake Horse Mount
Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3
2/2
Caustic Bronco

Caustic Bronco {1}{B}

Creature - Snake Horse Mount
Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3
2/2
Gisa, the Hellraiser

Gisa, the Hellraiser {3}{B}{B}

Legendary Creature - Human Warlock
Ward—{2}, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn.
4/4
Gisa, the Hellraiser

Gisa, the Hellraiser {3}{B}{B}

Legendary Creature - Human Warlock
Ward—{2}, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn.
4/4
Insatiable Avarice

Insatiable Avarice {B}

Sorcery
Spree
+ {2} — Search your library for a card, then shuffle and put that card on top.
+ {B}{B} — Target player draws three cards and loses 3 life.
Akul didn't know what lay inside Tarnation's great vault, but the mystery fueled his obsession.
Insatiable Avarice

Insatiable Avarice {B}

Sorcery
Spree
+ {2} — Search your library for a card, then shuffle and put that card on top.
+ {B}{B} — Target player draws three cards and loses 3 life.
Akul didn't know what lay inside Tarnation's great vault, but the mystery fueled his obsession.
Kaervek, the Punisher

Kaervek, the Punisher {1}{B}{B}

Legendary Creature - Human Warlock
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life.
3/3
Kaervek, the Punisher

Kaervek, the Punisher {1}{B}{B}

Legendary Creature - Human Warlock
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life.
3/3
Pitiless Carnage

Pitiless Carnage {3}{B}

Sorcery
Sacrifice any number of permanents you control, then draw that many cards.
Plot {1}{B}{B}
Akul saw his Hellspur followers as little
more than ammunition to be expended.
Pitiless Carnage

Pitiless Carnage {3}{B}

Sorcery
Sacrifice any number of permanents you control, then draw that many cards.
Plot {1}{B}{B}
Akul saw his Hellspur followers as little
more than ammunition to be expended.
Rush of Dread

Rush of Dread {1}{B}{B}

Sorcery
Spree
+ {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
Rush of Dread

Rush of Dread {1}{B}{B}

Sorcery
Spree
+ {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
Tinybones Joins Up

Tinybones Joins Up {B}

Legendary Enchantment
When Tinybones Joins Up enters, any number of target players each discard a card.
Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
It was going to be the greatest heist of his unlife.
Tinybones Joins Up

Tinybones Joins Up {B}

Legendary Enchantment
When Tinybones Joins Up enters, any number of target players each discard a card.
Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
It was going to be the greatest heist of his unlife.