Kamigawa: Neon Dynasty Promos

Invoke the Winds

Invoke the Winds {1}{U}{U}{U}{U}

Sorcery
Gain control of target artifact or creature. Untap it.
"Are you seriously telling me your heavy combat mech . . . blew away?"
—Risona, leader of the Asari Uprisers
Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant {5}{U}{U}

Legendary Creature - Phyrexian Praetor
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn.
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
5/5
Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant {5}{U}{U}

Legendary Creature - Phyrexian Praetor
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn.
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
5/5
Kairi, the Swirling Sky

Kairi, the Swirling Sky {4}{U}{U}

Legendary Creature - Dragon Spirit
Flying, ward {3}
When Kairi, the Swirling Sky dies, choose one —
• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.
• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
6/6
Kairi, the Swirling Sky

Kairi, the Swirling Sky {4}{U}{U}

Legendary Creature - Dragon Spirit
Flying, ward {3}
When Kairi, the Swirling Sky dies, choose one —
• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.
• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
6/6
March of Swirling Mist

March of Swirling Mist {X}{U}

Instant
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.
Up to X target creatures phase out.
March of Swirling Mist

March of Swirling Mist {X}{U}

Instant
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.
Up to X target creatures phase out.
Mindlink Mech

Mindlink Mech {2}{U}

Artifact - Vehicle
Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
4/3
Related card: Experimental Pilot
Mindlink Mech

Mindlink Mech {2}{U}

Artifact - Vehicle
Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
4/3
Related card: Experimental Pilot
The Reality Chip

The Reality Chip {1}{U}

Legendary Artifact Creature - Equipment Jellyfish
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure {2}{U}
0/4
The Reality Chip

The Reality Chip {1}{U}

Legendary Artifact Creature - Equipment Jellyfish
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure {2}{U}
0/4
Tameshi, Reality Architect

Tameshi, Reality Architect {2}{U}

Legendary Creature - Moonfolk Wizard
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
2/3
Tameshi, Reality Architect

Tameshi, Reality Architect {2}{U}

Legendary Creature - Moonfolk Wizard
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
2/3
Tezzeret, Betrayer of Flesh

Tezzeret, Betrayer of Flesh {2}{U}{U}

Legendary Planeswalker - Tezzeret
The first activated ability of an artifact you activate each turn costs {2} less to activate.
[+1]: Draw two cards. Then discard two cards unless you discard an artifact card.
[–2]: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
[–6]: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Loyalty:
4
Tezzeret, Betrayer of Flesh

Tezzeret, Betrayer of Flesh {2}{U}{U}

Legendary Planeswalker - Tezzeret
The first activated ability of an artifact you activate each turn costs {2} less to activate.
[+1]: Draw two cards. Then discard two cards unless you discard an artifact card.
[–2]: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
[–6]: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Loyalty:
4
Thousand-Faced Shadow

Thousand-Faced Shadow {U}

Creature - Human Ninja
Ninjutsu {2}{U}{U}
Flying
When Thousand-Faced Shadow enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
1/1
Related card: Thousand-Faced Shadow (Alchemy)
Thousand-Faced Shadow

Thousand-Faced Shadow {U}

Creature - Human Ninja
Ninjutsu {2}{U}{U}
Flying
When Thousand-Faced Shadow enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
1/1
Related card: Thousand-Faced Shadow (Alchemy)
Biting-Palm Ninja

Biting-Palm Ninja {2}{B}

Creature - Human Ninja
Ninjutsu {2}{B}
Biting-Palm Ninja enters with a menace counter on it.
Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
3/3
Biting-Palm Ninja

Biting-Palm Ninja {2}{B}

Creature - Human Ninja
Ninjutsu {2}{B}
Biting-Palm Ninja enters with a menace counter on it.
Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
3/3
Blade of the Oni

Blade of the Oni {1}{B}

Artifact Creature - Equipment Demon
Menace
Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.
Reconfigure {2}{B}{B}
3/1
Blade of the Oni

Blade of the Oni {1}{B}

Artifact Creature - Equipment Demon
Menace
Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.
Reconfigure {2}{B}{B}
3/1
Hidetsugu, Devouring Chaos

Hidetsugu, Devouring Chaos {3}{B}

Legendary Creature - Ogre Demon
{B}, Sacrifice a creature: Scry 2.
{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.
4/4
Hidetsugu, Devouring Chaos

Hidetsugu, Devouring Chaos {3}{B}

Legendary Creature - Ogre Demon
{B}, Sacrifice a creature: Scry 2.
{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.
4/4
Invoke Despair

Invoke Despair {1}{B}{B}{B}{B}

Sorcery
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Although officials said it was a sewer failure, the people whispered that it was a warning of night's reach.
Invoke Despair

Invoke Despair {1}{B}{B}{B}{B}

Sorcery
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Although officials said it was a sewer failure, the people whispered that it was a warning of night's reach.