New Capenna Commander Promos

Lethal Scheme

Lethal Scheme {2}{B}{B}

Instant
Convoke
Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives.
Make an Example

Make an Example {3}{B}

Sorcery
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile.
As the Adversary's influence grew, the conflicts between families escalated.
Misfortune Teller

Misfortune Teller {3}{B}

Creature - Human Warlock
Deathtouch
Whenever Misfortune Teller enters or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
3/1
Protection Racket

Protection Racket {2}{B}

Enchantment
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
Waste Management

Waste Management {2}{B}

Instant
Kicker {3}{B}
Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.
Wave of Rats

Wave of Rats {3}{B}

Creature - Rat
Trample
When Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.
Blitz {4}{B}
4/2
Writ of Return

Writ of Return {3}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield tapped.
Cipher
Xander's Pact

Xander's Pact {4}{B}{B}

Sorcery
Casualty 2
Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.
Audacious Swap

Audacious Swap {3}{R}

Instant
Casualty 2
The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.
Determined Iteration

Determined Iteration {1}{R}

Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step.
"Only a fool believes they have nothing left to learn."
Indulge

Indulge {2}{R}

Sorcery
Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.
Card has other part: Excess
Excess

Excess {1}{R}

Sorcery
Aftermath
Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
Card has other part: Indulge
Industrial Advancement

Industrial Advancement {3}{R}

Enchantment
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Life of the Party

Life of the Party {3}{R}

Creature - Elemental
First strike, trample, haste
Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When Life of the Party enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game.
0/1
Mezzio Mugger

Mezzio Mugger {4}{R}

Creature - Lizard Rogue
Whenever Mezzio Mugger attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Blitz {2}{R}
3/3
Rain of Riches

Rain of Riches {3}{R}{R}

Enchantment
When Rain of Riches enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade.
Rose Room Treasurer

Rose Room Treasurer {3}{R}

Creature - Ogre Warrior
Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target.
4/3
Seize the Spotlight

Seize the Spotlight {2}{R}

Sorcery
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Spellbinding Soprano

Spellbinding Soprano {1}{R}

Creature - Human Bard
Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost {1} less to cast.
Encore {3}{R}
2/2
Turf War

Turf War {4}{R}

Enchantment
When Turf War enters, for each player, put a contested counter on target land that player controls.
Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.
Bribe Taker

Bribe Taker {5}{G}

Creature - Rhino Warrior
Trample
When Bribe Taker enters, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker.
In New Capenna, it's survival of the richest.
6/6
Caldaia Guardian

Caldaia Guardian {3}{G}

Creature - Human Soldier
Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.
Blitz {2}{G}
4/3
Crash the Party

Crash the Party {5}{G}

Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
The profits from that night barely paid for the damages.
Dodgy Jalopy

Dodgy Jalopy {2}{G}

Artifact - Vehicle
Trample
Dodgy Jalopy's power is equal to the highest mana value among creatures you control.
Crew 3
Scavenge {2}{G}
*/5
Family's Favor

Family's Favor {2}{G}

Enchantment
Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card."