Pay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature. Pay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature.
Whenever a creature you control enters, it gains two abilities chosen at random from among flying, first strike, trample, haste, protection from black, protection from red, and vigilance.
At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random.
{2}, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, put it into your hand, then shuffle.
At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control. At the beginning of your upkeep, you may put a charge counter on target permanent you control.