Murders at Karlov Manor Promos

Massacre Girl, Known Killer

Massacre Girl, Known Killer {2}{B}{B}

Legendary Creature - Human Assassin
Menace
Creatures you control have wither.
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
"'Did I do it?' You'll have to be more specific."
4/4
Massacre Girl, Known Killer

Massacre Girl, Known Killer {2}{B}{B}

Legendary Creature - Human Assassin
Menace
Creatures you control have wither.
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
"'Did I do it?' You'll have to be more specific."
4/4
Outrageous Robbery

Outrageous Robbery {X}{B}{B}

Instant
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
"When you can't erase your own trail, leave as many false ones as possible."
—Etrata
Outrageous Robbery

Outrageous Robbery {X}{B}{B}

Instant
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
"When you can't erase your own trail, leave as many false ones as possible."
—Etrata
Vein Ripper

Vein Ripper {3}{B}{B}{B}

Creature - Vampire Assassin
Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
"I'm afraid your investigation has reached a dead end."
6/5
Vein Ripper

Vein Ripper {3}{B}{B}{B}

Creature - Vampire Assassin
Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
"I'm afraid your investigation has reached a dead end."
6/5
Anzrag's Rampage

Anzrag's Rampage {3}{R}{R}

Sorcery
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Anzrag's Rampage

Anzrag's Rampage {3}{R}{R}

Sorcery
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Case of the Crimson Pulse

Case of the Crimson Pulse {2}{R}

Enchantment - Case
When this Case enters, discard a card, then draw two cards.
To solve — You have no cards in hand.
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Case of the Crimson Pulse

Case of the Crimson Pulse {2}{R}

Enchantment - Case
When this Case enters, discard a card, then draw two cards.
To solve — You have no cards in hand.
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Connecting the Dots

Connecting the Dots {1}{R}

Enchantment
Whenever a creature you control attacks, exile the top card of your library face down.
{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.
"How could I have missed it? The answer was right in front of me all along!"
Connecting the Dots

Connecting the Dots {1}{R}

Enchantment
Whenever a creature you control attacks, exile the top card of your library face down.
{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.
"How could I have missed it? The answer was right in front of me all along!"
Expedited Inheritance

Expedited Inheritance {R}{R}

Enchantment
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Astronomical wealth hinders peaceful succession.
Expedited Inheritance

Expedited Inheritance {R}{R}

Enchantment
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Astronomical wealth hinders peaceful succession.
Fugitive Codebreaker

Fugitive Codebreaker {1}{R}

Creature - Goblin Rogue
Prowess, haste
Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard.
When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.
2/1
Fugitive Codebreaker

Fugitive Codebreaker {1}{R}

Creature - Goblin Rogue
Prowess, haste
Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard.
When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.
2/1
Incinerator of the Guilty

Incinerator of the Guilty {4}{R}{R}

Creature - Dragon
Flying, trample
Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and planeswalker that player controls.
6/6
Incinerator of the Guilty

Incinerator of the Guilty {4}{R}{R}

Creature - Dragon
Flying, trample
Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and planeswalker that player controls.
6/6
Krenko, Baron of Tin Street

Krenko, Baron of Tin Street {2}{R}

Legendary Creature - Goblin
Haste
{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
3/3
Krenko, Baron of Tin Street

Krenko, Baron of Tin Street {2}{R}

Legendary Creature - Goblin
Haste
{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
3/3
Krenko's Buzzcrusher

Krenko's Buzzcrusher {2}{R}{R}

Artifact Creature - Insect Thopter
Flying, trample
When Krenko's Buzzcrusher enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
4/4
Krenko's Buzzcrusher

Krenko's Buzzcrusher {2}{R}{R}

Artifact Creature - Insect Thopter
Flying, trample
When Krenko's Buzzcrusher enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
4/4
Lamplight Phoenix

Lamplight Phoenix {1}{R}{R}

Creature - Phoenix
Flying
When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped.
The only warning was the faint smell of burning plasma.
3/3
Lamplight Phoenix

Lamplight Phoenix {1}{R}{R}

Creature - Phoenix
Flying
When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped.
The only warning was the faint smell of burning plasma.
3/3
Pyrotechnic Performer

Pyrotechnic Performer {1}{R}

Creature - Lizard Assassin
Disguise {R}
Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
"Let's get this party started."
3/2