The Lost Caverns of Ixalan Promos

Tishana's Tidebinder

Tishana's Tidebinder {2}{U}

Creature - Merfolk Wizard
Flash
When Tishana's Tidebinder enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield.
3/2
Bloodletter of Aclazotz

Bloodletter of Aclazotz {1}{B}{B}{B}

Creature - Vampire Demon
Flying
If an opponent would lose life during your turn, they lose twice that much life instead.
Its very presence rips old wounds open to bleed anew.
2/4
Bloodletter of Aclazotz

Bloodletter of Aclazotz {1}{B}{B}{B}

Creature - Vampire Demon
Flying
If an opponent would lose life during your turn, they lose twice that much life instead.
Its very presence rips old wounds open to bleed anew.
2/4
Bringer of the Last Gift

Bringer of the Last Gift {6}{B}{B}

Creature - Vampire Demon
Flying
When Bringer of the Last Gift enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
6/6
Bringer of the Last Gift

Bringer of the Last Gift {6}{B}{B}

Creature - Vampire Demon
Flying
When Bringer of the Last Gift enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
6/6
Corpses of the Lost

Corpses of the Lost {2}{B}

Enchantment
Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand.
Corpses of the Lost

Corpses of the Lost {2}{B}

Enchantment
Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand.
Preacher of the Schism

Preacher of the Schism {2}{B}

Creature - Vampire Cleric
Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
2/4
Preacher of the Schism

Preacher of the Schism {2}{B}

Creature - Vampire Cleric
Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
2/4
Queen's Bay Paladin

Queen's Bay Paladin {3}{B}{B}

Creature - Vampire Knight
Whenever Queen's Bay Paladin enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value.
5/4
Queen's Bay Paladin

Queen's Bay Paladin {3}{B}{B}

Creature - Vampire Knight
Whenever Queen's Bay Paladin enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value.
5/4
Souls of the Lost

Souls of the Lost {1}{B}

Creature - Spirit
As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
"Do you remember us?"
*/1+*
Souls of the Lost

Souls of the Lost {1}{B}

Creature - Spirit
As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
"Do you remember us?"
*/1+*
Stalactite Stalker

Stalactite Stalker {B}

Creature - Goblin Rogue
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
1/1
Stalactite Stalker

Stalactite Stalker {B}

Creature - Goblin Rogue
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
1/1
Starving Revenant

Starving Revenant {2}{B}{B}

Creature - Spirit Horror
When Starving Revenant enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
4/4
Related card: Glimmer Hoarder
Starving Revenant

Starving Revenant {2}{B}{B}

Creature - Spirit Horror
When Starving Revenant enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
4/4
Related card: Glimmer Hoarder
Terror Tide

Terror Tide {2}{B}{B}

Sorcery
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow.
Terror Tide

Terror Tide {2}{B}{B}

Sorcery
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow.
Bonehoard Dracosaur

Bonehoard Dracosaur {3}{R}{R}

Creature - Dinosaur Dragon
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
5/5
Bonehoard Dracosaur

Bonehoard Dracosaur {3}{R}{R}

Creature - Dinosaur Dragon
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
5/5
Breeches, Eager Pillager

Breeches, Eager Pillager {2}{R}

Legendary Creature - Goblin Pirate
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
3/3
Breeches, Eager Pillager

Breeches, Eager Pillager {2}{R}

Legendary Creature - Goblin Pirate
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
3/3
Hit the Mother Lode

Hit the Mother Lode {4}{R}{R}{R}

Sorcery
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference.
Hit the Mother Lode

Hit the Mother Lode {4}{R}{R}{R}

Sorcery
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference.