Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
When this creature enters, it deals damage to any target equal to the number of creatures you control. {R}: This creature gets +1/+0 until end of turn. {W}: This creature gets +0/+1 until end of turn.
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
{G}{U}: This turn, each creature you control enters with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
Flying Whenever this creature deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with this creature.