Foundations Promos

Foundations Promos contains 81 cards.
Released: 2024-11-15
Base set size: 81 cards.
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Related card: Ring Out
Sire of Seven Deaths

Sire of Seven Deaths {7}

Creature - Eldrazi
First strike, vigilance
Menace, trample
Reach, lifelink
Ward—Pay 7 life.
Born of the infinite void between realities, the Eldrazi have one goal: to consume.
7/7
Arahbo, the First Fang

Arahbo, the First Fang {2}{W}

Legendary Creature - Cat Avatar
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
It's said all cats in the Multiverse trace their lineage back to him, from the meekest kitten to the mightiest lion.
2/2
Celestial Armor

Celestial Armor {2}{W}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W}
Crystal Barricade

Crystal Barricade {1}{W}

Artifact Creature - Wall
Defender
You have hexproof.
Prevent all noncombat damage that would be dealt to other creatures you control.
"Good as new!"
—Krek, daysquad captain
0/4
Exemplar of Light

Exemplar of Light {2}{W}{W}

Creature - Angel
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
"I will not rest until you know peace."
3/3
Herald of Eternal Dawn

Herald of Eternal Dawn {4}{W}{W}{W}

Creature - Angel
Flash
Flying
You can't lose the game and your opponents can't win the game.
"I am the light that breaks the darkness."
6/6
Raise the Past

Raise the Past {2}{W}{W}

Sorcery
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
At Strixhaven University, learning about the past means talking to those who were there.
Skyknight Squire

Skyknight Squire {1}{W}

Creature - Cat Scout
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Before Pashin could become the greatest skyknight in the kingdom, he'd have to survive his first flight.
1/1
Valkyrie's Call

Valkyrie's Call {3}{W}{W}

Enchantment
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
"Welcome, worthy one."
Archmage of Runes

Archmage of Runes {3}{U}{U}

Creature - Giant Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
He's so intent on his study that others think him frozen in place.
3/6
Curator of Destinies

Curator of Destinies {4}{U}{U}

Creature - Sphinx
This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
5/5
Drake Hatcher

Drake Hatcher {1}{U}

Creature - Human Wizard
Vigilance, prowess
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
1/3
High Fae Trickster

High Fae Trickster {3}{U}

Creature - Faerie Wizard
Flash
Flying
You may cast spells as though they had flash.
To the High Fae, spells that take a human years to master come as easily as breathing.
4/2
Homunculus Horde

Homunculus Horde {3}{U}

Creature - Homunculus
Whenever you draw your second card each turn, create a token that's a copy of this creature.
"That is why you triple-check all decimals when commissioning a new batch of homunculi!"
—Trigori, Azorius senator
2/2
Kaito, Cunning Infiltrator

Kaito, Cunning Infiltrator {1}{U}{U}

Legendary Planeswalker - Kaito
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
[+1]: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
[–2]: Create a 2/1 blue Ninja creature token.
[–9]: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Loyalty:
3
Kiora, the Rising Tide

Kiora, the Rising Tide {2}{U}

Legendary Creature - Merfolk Noble
When Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
3/2
Lunar Insight

Lunar Insight {2}{U}

Sorcery
Draw a card for each different mana value among nonland permanents you control.
"The night sky is generous with its secrets. We need only learn its language."
Sphinx of Forgotten Lore

Sphinx of Forgotten Lore {2}{U}{U}

Creature - Sphinx
Flash
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost.
3/3
Abyssal Harvester

Abyssal Harvester {1}{B}{B}

Creature - Demon Warlock
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
"Till the soil, spare no soul. / Neath the darkness, nightmares grow."
—Children's nursery rhyme
3/2
Blasphemous Edict

Blasphemous Edict {3}{B}{B}

Sorcery
You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
"A demonic pact is all fun and games until the bill comes due."
—Liliana Vess
Bloodthirsty Conqueror

Bloodthirsty Conqueror {3}{B}{B}

Creature - Vampire Knight
Flying, deathtouch
Whenever an opponent loses life, you gain that much life.
"This town swims with such exquisite blood. I will take every drop for my own."
5/5
High-Society Hunter

High-Society Hunter {3}{B}{B}

Creature - Vampire Noble
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
"You've been a marvelous servant. Consider this your final assignment."
5/3
Nine-Lives Familiar

Nine-Lives Familiar {1}{B}{B}

Creature - Cat
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
Her master gathered the bones to resurrect her, only to find her purring on the altar.
1/1
Tinybones, Bauble Burglar

Tinybones, Bauble Burglar {1}{B}

Legendary Creature - Skeleton Rogue
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
1/3