Foundations Promos

Foundations Promos contains 161 cards.
Released: 2024-11-15
Base set size: 161 cards.
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Related card: Ring Out
Sire of Seven Deaths

Sire of Seven Deaths {7}

Creature - Eldrazi
First strike, vigilance
Menace, trample
Reach, lifelink
Ward—Pay 7 life.
Born of the infinite void between realities, the Eldrazi have one goal: to consume.
7/7
Sire of Seven Deaths

Sire of Seven Deaths {7}

Creature - Eldrazi
First strike, vigilance
Menace, trample
Reach, lifelink
Ward—Pay 7 life.
Born of the infinite void between realities, the Eldrazi have one goal: to consume.
7/7
Arahbo, the First Fang

Arahbo, the First Fang {2}{W}

Legendary Creature - Cat Avatar
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
It's said all cats in the Multiverse trace their lineage back to him, from the meekest kitten to the mightiest lion.
2/2
Arahbo, the First Fang

Arahbo, the First Fang {2}{W}

Legendary Creature - Cat Avatar
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
It's said all cats in the Multiverse trace their lineage back to him, from the meekest kitten to the mightiest lion.
2/2
Celestial Armor

Celestial Armor {2}{W}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W}
Celestial Armor

Celestial Armor {2}{W}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W}
Crystal Barricade

Crystal Barricade {1}{W}

Artifact Creature - Wall
Defender
You have hexproof.
Prevent all noncombat damage that would be dealt to other creatures you control.
"Good as new!"
—Krek, daysquad captain
0/4
Crystal Barricade

Crystal Barricade {1}{W}

Artifact Creature - Wall
Defender
You have hexproof.
Prevent all noncombat damage that would be dealt to other creatures you control.
"Good as new!"
—Krek, daysquad captain
0/4
Exemplar of Light

Exemplar of Light {2}{W}{W}

Creature - Angel
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
"I will not rest until you know peace."
3/3
Exemplar of Light

Exemplar of Light {2}{W}{W}

Creature - Angel
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
"I will not rest until you know peace."
3/3
Herald of Eternal Dawn

Herald of Eternal Dawn {4}{W}{W}{W}

Creature - Angel
Flash
Flying
You can't lose the game and your opponents can't win the game.
"I am the light that breaks the darkness."
6/6
Herald of Eternal Dawn

Herald of Eternal Dawn {4}{W}{W}{W}

Creature - Angel
Flash
Flying
You can't lose the game and your opponents can't win the game.
"I am the light that breaks the darkness."
6/6
Raise the Past

Raise the Past {2}{W}{W}

Sorcery
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
At Strixhaven University, learning about the past means talking to those who were there.
Raise the Past

Raise the Past {2}{W}{W}

Sorcery
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
At Strixhaven University, learning about the past means talking to those who were there.
Skyknight Squire

Skyknight Squire {1}{W}

Creature - Cat Scout
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Before Pashin could become the greatest skyknight in the kingdom, he'd have to survive his first flight.
1/1
Skyknight Squire

Skyknight Squire {1}{W}

Creature - Cat Scout
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Before Pashin could become the greatest skyknight in the kingdom, he'd have to survive his first flight.
1/1
Valkyrie's Call

Valkyrie's Call {3}{W}{W}

Enchantment
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
"Welcome, worthy one."
Valkyrie's Call

Valkyrie's Call {3}{W}{W}

Enchantment
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
"Welcome, worthy one."
Archmage of Runes

Archmage of Runes {3}{U}{U}

Creature - Giant Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
He's so intent on his study that others think him frozen in place.
3/6
Archmage of Runes

Archmage of Runes {3}{U}{U}

Creature - Giant Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
He's so intent on his study that others think him frozen in place.
3/6
Curator of Destinies

Curator of Destinies {4}{U}{U}

Creature - Sphinx
This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
5/5
Curator of Destinies

Curator of Destinies {4}{U}{U}

Creature - Sphinx
This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
5/5
Drake Hatcher

Drake Hatcher {1}{U}

Creature - Human Wizard
Vigilance, prowess
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
1/3
Drake Hatcher

Drake Hatcher {1}{U}

Creature - Human Wizard
Vigilance, prowess
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
1/3