[+2]: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn. [+1]: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." [–4]: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
[+2]: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn. [+1]: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." [–4]: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R}
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R}
{1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." {2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
{1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." {2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Trample This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Trample This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.