mtg.wtf
Dominaria Promos
Mishra's Self-Replicator
{5}
Artifact Creature - Assembly-Worker
Whenever you cast a historic spell, you may pay
{1}
. If you do, create a token that's a copy of Mishra's Self-Replicator.
It has witnessed history's most significant events, one incarnation after another.
2/2
Mox Amber
{0}
Legendary Artifact
{T}
: Add one mana of any color among legendary creatures and planeswalkers you control.
A moment in time made tangible, it has the power to realize epic visions.
Thran Temporal Gateway
{4}
Legendary Artifact
{4}
,
{T}
: You may put a historic permanent card from your hand onto the battlefield.
The portal opens not to the past, but from it. Those who step through discover an unimaginable future.
Traxos, Scourge of Kroog
{4}
Legendary Artifact Creature - Construct
Trample
Traxos, Scourge of Kroog enters tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos.
7/7
Weatherlight
{4}
Legendary Artifact - Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Crew 3
4/5
Cabal Stronghold
Land
{T}
: Add
{C}
.
{3}
,
{T}
: Add
{B}
for each basic Swamp you control.
The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.
Cabal Stronghold
Land
{T}
: Add
{C}
.
{3}
,
{T}
: Add
{B}
for each basic Swamp you control.
The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.
Clifftop Retreat
Land
Clifftop Retreat enters tapped unless you control a Mountain or a Plains.
{T}
: Add
{R}
or
{W}
.
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
Clifftop Retreat
Land
Clifftop Retreat enters tapped unless you control a Mountain or a Plains.
{T}
: Add
{R}
or
{W}
.
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
Hinterland Harbor
Land
Hinterland Harbor enters tapped unless you control a Forest or an Island.
{T}
: Add
{G}
or
{U}
.
"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."
—Alene of Riverspan
Hinterland Harbor
Land
Hinterland Harbor enters tapped unless you control a Forest or an Island.
{T}
: Add
{G}
or
{U}
.
"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."
—Alene of Riverspan
Isolated Chapel
Land
Isolated Chapel enters tapped unless you control a Plains or a Swamp.
{T}
: Add
{W}
or
{B}
.
Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as the Cabal encroaches.
Isolated Chapel
Land
Isolated Chapel enters tapped unless you control a Plains or a Swamp.
{T}
: Add
{W}
or
{B}
.
Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as the Cabal encroaches.
Sulfur Falls
Land
Sulfur Falls enters tapped unless you control an Island or a Mountain.
{T}
: Add
{U}
or
{R}
.
"We have inherited the mysteries of the Thran, but few of the answers."
—Jhoira
Sulfur Falls
Land
Sulfur Falls enters tapped unless you control an Island or a Mountain.
{T}
: Add
{U}
or
{R}
.
"We have inherited the mysteries of the Thran, but few of the answers."
—Jhoira
Woodland Cemetery
Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.
{T}
: Add
{B}
or
{G}
.
"They never found the body of young Josu, or that of his murderous sister."
—"The Fall of the House of Vess"
Woodland Cemetery
Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.
{T}
: Add
{B}
or
{G}
.
"They never found the body of young Josu, or that of his murderous sister."
—"The Fall of the House of Vess"
Zhalfirin Void
Land
When Zhalfirin Void enters, scry 1.
{T}
: Add
{C}
.
"The wind whispers, 'come home,' but I cannot."
—Teferi
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