Aetherdrift Promos

Aetherdrift Promos contains 160 cards.
Released: 2025-02-14
Base set size: 160 cards.
Basri, Tomorrow's Champion

Basri, Tomorrow's Champion {W}

Legendary Creature - Human Knight
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink.
Cycling {2}{W}
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
2/1
Basri, Tomorrow's Champion

Basri, Tomorrow's Champion {W}

Legendary Creature - Human Knight
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink.
Cycling {2}{W}
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
2/1
Bulwark Ox

Bulwark Ox {1}{W}

Creature - Ox Mount
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1
2/2
Bulwark Ox

Bulwark Ox {1}{W}

Creature - Ox Mount
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1
2/2
Guardian Sunmare

Guardian Sunmare {3}{W}{W}

Creature - Horse Mount
Ward {2}
Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
5/5
Guardian Sunmare

Guardian Sunmare {3}{W}{W}

Creature - Horse Mount
Ward {2}
Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
5/5
Perilous Snare

Perilous Snare {2}{W}

Artifact
Start your engines!
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Perilous Snare

Perilous Snare {2}{W}

Artifact
Start your engines!
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Salvation Engine

Salvation Engine {4}{W}

Artifact - Vehicle
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
"The Guidelight Voyagers seem to exhibit more humanity than their flesh-and-blood competitors."
—Pia Nalaar
6/10
Salvation Engine

Salvation Engine {4}{W}

Artifact - Vehicle
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
"The Guidelight Voyagers seem to exhibit more humanity than their flesh-and-blood competitors."
—Pia Nalaar
6/10
Skyseer's Chariot

Skyseer's Chariot {1}{W}

Artifact - Vehicle
Flying
As this Vehicle enters, choose a nonland card name.
Activated abilities of sources with the chosen name cost {2} more to activate.
Crew 2
"It's the dawn of a new era, and we shall rise like the suns to greet it."
3/3
Skyseer's Chariot

Skyseer's Chariot {1}{W}

Artifact - Vehicle
Flying
As this Vehicle enters, choose a nonland card name.
Activated abilities of sources with the chosen name cost {2} more to activate.
Crew 2
"It's the dawn of a new era, and we shall rise like the suns to greet it."
3/3
Spectacular Pileup

Spectacular Pileup {3}{W}{W}

Sorcery
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling {2}
The first four crashes were accidental. Then the Endriders joined the fun.
Spectacular Pileup

Spectacular Pileup {3}{W}{W}

Sorcery
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling {2}
The first four crashes were accidental. Then the Endriders joined the fun.
Valor's Flagship

Valor's Flagship {4}{W}{W}{W}

Legendary Artifact - Vehicle
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W}
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
7/7
Valor's Flagship

Valor's Flagship {4}{W}{W}{W}

Legendary Artifact - Vehicle
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W}
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
7/7
Voyager Glidecar

Voyager Glidecar {W}

Artifact - Vehicle
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
"Exclamatory: Hang on to something."
2/3
Voyager Glidecar

Voyager Glidecar {W}

Artifact - Vehicle
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
"Exclamatory: Hang on to something."
2/3
Mindspring Merfolk

Mindspring Merfolk {U}

Creature - Merfolk Wizard
Exhaust{X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control.
The Invasion roused the reclusive jalpari from the depths. Since then, they had fully integrated into Avishkari society.
1/1
Mindspring Merfolk

Mindspring Merfolk {U}

Creature - Merfolk Wizard
Exhaust{X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control.
The Invasion roused the reclusive jalpari from the depths. Since then, they had fully integrated into Avishkari society.
1/1
Mu Yanling, Wind Rider

Mu Yanling, Wind Rider {2}{U}{U}

Legendary Creature - Human Wizard Pilot
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
The search for her lost mentor continued.
2/4
Mu Yanling, Wind Rider

Mu Yanling, Wind Rider {2}{U}{U}

Legendary Creature - Human Wizard Pilot
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
The search for her lost mentor continued.
2/4
Possession Engine

Possession Engine {3}{U}{U}

Artifact - Vehicle
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
"Here's a tip: If your ride needs souls for fuel, make sure to always keep one handy."
5/5
Possession Engine

Possession Engine {3}{U}{U}

Artifact - Vehicle
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
"Here's a tip: If your ride needs souls for fuel, make sure to always keep one handy."
5/5
Repurposing Bay

Repurposing Bay {2}{U}

Artifact
{2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
By the end of the race, few of the Aether Rangers' vehicles resembled what they started as.