Aetherdrift Promos

Coalstoke Gearhulk

Coalstoke Gearhulk {1}{B}{B}{R}{R}

Artifact Creature - Construct
Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.
5/4
Coalstoke Gearhulk

Coalstoke Gearhulk {1}{B}{B}{R}{R}

Artifact Creature - Construct
Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.
5/4
Debris Beetle

Debris Beetle {2}{B}{G}

Artifact - Vehicle
Trample
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Crew 2
Many brought weapons to the race. This crew built theirs as they went.
6/6
Debris Beetle

Debris Beetle {2}{B}{G}

Artifact - Vehicle
Trample
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Crew 2
Many brought weapons to the race. This crew built theirs as they went.
6/6
Explosive Getaway

Explosive Getaway {3}{R}{W}

Sorcery
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
Loot decided he liked these rescuers much more than the last ones.
Explosive Getaway

Explosive Getaway {3}{R}{W}

Sorcery
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
Loot decided he liked these rescuers much more than the last ones.
Far Fortune, End Boss

Far Fortune, End Boss {2}{B}{R}

Legendary Creature - Human Mercenary
Start your engines!
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4/5
Far Fortune, End Boss

Far Fortune, End Boss {2}{B}{R}

Legendary Creature - Human Mercenary
Start your engines!
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4/5
Fearless Swashbuckler

Fearless Swashbuckler {1}{U}{R}

Creature - Fish Pirate
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
3/3
Fearless Swashbuckler

Fearless Swashbuckler {1}{U}{R}

Creature - Fish Pirate
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
3/3
Ketramose, the New Dawn

Ketramose, the New Dawn {1}{W}{B}

Legendary Creature - God
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Let the past die so the future might live.
4/4
Ketramose, the New Dawn

Ketramose, the New Dawn {1}{W}{B}

Legendary Creature - God
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Let the past die so the future might live.
4/4
Kolodin, Triumph Caster

Kolodin, Triumph Caster {R}{W}

Legendary Creature - Human Pilot
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
"Stay in formation! We win this together, or not at all."
2/3
Kolodin, Triumph Caster

Kolodin, Triumph Caster {R}{W}

Legendary Creature - Human Pilot
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
"Stay in formation! We win this together, or not at all."
2/3
Loot, the Pathfinder

Loot, the Pathfinder {2}{G}{U}{R}

Legendary Creature - Beast Noble
Double strike, vigilance, haste
Exhaust{G}, {T}: Add three mana of any one color.
Exhaust{U}, {T}: Draw three cards.
Exhaust{R}, {T}: Loot deals 3 damage to any target.
2/4
Loot, the Pathfinder

Loot, the Pathfinder {2}{G}{U}{R}

Legendary Creature - Beast Noble
Double strike, vigilance, haste
Exhaust{G}, {T}: Add three mana of any one color.
Exhaust{U}, {T}: Draw three cards.
Exhaust{R}, {T}: Loot deals 3 damage to any target.
2/4
Mendicant Core, Guidelight

Mendicant Core, Guidelight {W}{U}

Legendary Artifact Creature - Robot
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines!
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it.
*/3
Mendicant Core, Guidelight

Mendicant Core, Guidelight {W}{U}

Legendary Artifact Creature - Robot
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines!
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it.
*/3
Mimeoplasm, Revered One

Mimeoplasm, Revered One {X}{B}{G}{U}

Legendary Creature - Ooze
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
0/0
Mimeoplasm, Revered One

Mimeoplasm, Revered One {X}{B}{G}{U}

Legendary Creature - Ooze
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
0/0
Oildeep Gearhulk

Oildeep Gearhulk {U}{U}{B}{B}

Artifact Creature - Construct
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
Oil-actuated inventions raised eyebrows after the Invasion, but no one could argue against the efficacy of the design.
4/4
Oildeep Gearhulk

Oildeep Gearhulk {U}{U}{B}{B}

Artifact Creature - Construct
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
Oil-actuated inventions raised eyebrows after the Invasion, but no one could argue against the efficacy of the design.
4/4
Pyrewood Gearhulk

Pyrewood Gearhulk {2}{R}{R}{G}{G}

Artifact Creature - Construct
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
A mighty memorial to a fallen savior.
7/7
Pyrewood Gearhulk

Pyrewood Gearhulk {2}{R}{R}{G}{G}

Artifact Creature - Construct
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
A mighty memorial to a fallen savior.
7/7
Redshift, Rocketeer Chief

Redshift, Rocketeer Chief {R}{G}

Legendary Creature - Goblin Pilot
Vigilance
{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust{10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield.
2/3