Bloomburrow Promos

Emberheart Challenger

Emberheart Challenger {1}{R}

Creature - Mouse Warrior
Haste
Prowess
Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
2/2
Festival of Embers

Festival of Embers {4}{R}

Enchantment
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.
If a card or token would be put into your graveyard from anywhere, exile it instead.
{1}{R}: Sacrifice Festival of Embers.
Festival of Embers

Festival of Embers {4}{R}

Enchantment
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.
If a card or token would be put into your graveyard from anywhere, exile it instead.
{1}{R}: Sacrifice Festival of Embers.
Hearthborn Battler

Hearthborn Battler {2}{R}

Creature - Lizard Warlock
Haste
Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent.
2/3
Hearthborn Battler

Hearthborn Battler {2}{R}

Creature - Lizard Warlock
Haste
Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent.
2/3
Hired Claw

Hired Claw {R}

Creature - Lizard Mercenary
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent.
{1}{R}: Put a +1/+1 counter on Hired Claw. Activate only if an opponent lost life this turn and only once each turn.
1/2
Hired Claw

Hired Claw {R}

Creature - Lizard Mercenary
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent.
{1}{R}: Put a +1/+1 counter on Hired Claw. Activate only if an opponent lost life this turn and only once each turn.
1/2
Manifold Mouse

Manifold Mouse {1}{R}

Creature - Mouse Soldier
Offspring {2}
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
1/2
Manifold Mouse

Manifold Mouse {1}{R}

Creature - Mouse Soldier
Offspring {2}
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
1/2
Season of the Bold

Season of the Bold {3}{R}{R}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a tapped Treasure token.
{P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them.
{P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Season of the Bold

Season of the Bold {3}{R}{R}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a tapped Treasure token.
{P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them.
{P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Stormsplitter

Stormsplitter {3}{R}

Creature - Otter Wizard
Haste
Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormsplitter. Exile that token at the beginning of the next end step.
"We'll cover more ground if I split up."
1/4
Stormsplitter

Stormsplitter {3}{R}

Creature - Otter Wizard
Haste
Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormsplitter. Exile that token at the beginning of the next end step.
"We'll cover more ground if I split up."
1/4
Sunspine Lynx

Sunspine Lynx {2}{R}{R}

Creature - Elemental Cat
Players can't gain life.
Damage can't be prevented.
When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
5/4
Sunspine Lynx

Sunspine Lynx {2}{R}{R}

Creature - Elemental Cat
Players can't gain life.
Damage can't be prevented.
When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
5/4
Valley Flamecaller

Valley Flamecaller {2}{R}

Creature - Lizard Warlock
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
"Well, that's another night of research spoiled."
—Claire, batfolk astrologer
3/3
Valley Flamecaller

Valley Flamecaller {2}{R}

Creature - Lizard Warlock
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
"Well, that's another night of research spoiled."
—Claire, batfolk astrologer
3/3
Fecund Greenshell

Fecund Greenshell {3}{G}{G}

Creature - Elemental Turtle
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
4/6
Fecund Greenshell

Fecund Greenshell {3}{G}{G}

Creature - Elemental Turtle
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
4/6
For the Common Good

For the Common Good {X}{X}{G}

Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Despite their differences, every creature and culture of Valley stood in unison against the threat.
For the Common Good

For the Common Good {X}{X}{G}

Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Despite their differences, every creature and culture of Valley stood in unison against the threat.
Innkeeper's Talent

Innkeeper's Talent {1}{G}

Enchantment - Class
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{G}: Level 2
Permanents you control with counters on them have ward {1}.
{3}{G}: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Innkeeper's Talent

Innkeeper's Talent {1}{G}

Enchantment - Class
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{G}: Level 2
Permanents you control with counters on them have ward {1}.
{3}{G}: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Keen-Eyed Curator

Keen-Eyed Curator {G}{G}

Creature - Raccoon Scout
As long as there are four or more card types among cards exiled with Keen-Eyed Curator, it gets +4/+4 and has trample.
{1}: Exile target card from a graveyard.
"Now this one's a real collector's item. They say Lily Emberseed herself drank from this mug when she was still Lily of Valley."
3/3
Keen-Eyed Curator

Keen-Eyed Curator {G}{G}

Creature - Raccoon Scout
As long as there are four or more card types among cards exiled with Keen-Eyed Curator, it gets +4/+4 and has trample.
{1}: Exile target card from a graveyard.
"Now this one's a real collector's item. They say Lily Emberseed herself drank from this mug when she was still Lily of Valley."
3/3