Nemesis

Nemesis contains 143 cards.
It is part of Mercadian Masques block.
Released: 2000-02-14
Base set size: 143 cards.
Ancient Hydra

Ancient Hydra {4}{R}

Creature - Hydra
Fading 5
{1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
5/1
Arc Mage

Arc Mage {2}{R}

Creature - Human Spellshaper
{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
2/2
Bola Warrior

Bola Warrior {1}{R}

Creature - Human Spellshaper Warrior
{R}, {T}, Discard a card: Target creature can't block this turn.
The ingredients for panic include equal parts danger, uncertainty, and helplessness.
1/1
Downhill Charge

Downhill Charge {2}{R}

Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Flame Rift

Flame Rift {1}{R}

Sorcery
Flame Rift deals 4 damage to each player.
Crovax hungered for power, and the stronghold devoured the sky.
Flowstone Crusher

Flowstone Crusher {3}{R}{R}

Creature - Beast
{R}: Flowstone Crusher gets +1/-1 until end of turn.
"Someone must have done something very bad to make a rock that angry."
—Rebel scout
4/4
Flowstone Overseer

Flowstone Overseer {2}{R}{R}{R}

Creature - Beast
{R}{R}: Target creature gets +1/-1 until end of turn.
The rebels couldn't see where the roar was coming from. Then they saw it was coming from everywhere.
4/4
Flowstone Slide

Flowstone Slide {X}{2}{R}{R}

Sorcery
All creatures get +X/-X until end of turn.
It may look like soil, but its nature is malice.
Flowstone Strike

Flowstone Strike {1}{R}

Instant
Target creature gets +1/-1 and gains haste until end of turn.
Aggression exacts its toll.
Flowstone Surge

Flowstone Surge {1}{R}

Enchantment
Creatures you control get +1/-1.
The army was never at a loss for weapons; Crovax was their forge.
Flowstone Wall

Flowstone Wall {2}{R}

Creature - Wall
Defender
{R}: Flowstone Wall gets +1/-1 until end of turn.
The rebels assaulted the wall, never suspecting the wall would assault back.
0/6
Laccolith Grunt

Laccolith Grunt {2}{R}

Creature - Beast
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
They leave a trail of ash and sorrow.
2/2
Laccolith Rig

Laccolith Rig {R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
Laccolith Titan

Laccolith Titan {5}{R}{R}

Creature - Beast
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
Proximity guarantees injury or death.
6/6
Laccolith Warrior

Laccolith Warrior {2}{R}{R}

Creature - Beast Warrior
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
The screams are brief. The silence lingers.
3/3
Laccolith Whelp

Laccolith Whelp {R}

Creature - Beast
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
They don't feed; they stoke.
1/1
Mana Cache

Mana Cache {1}{R}{R}

Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.
Mogg Alarm

Mogg Alarm {1}{R}{R}

Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.
Create two 1/1 red Goblin creature tokens.
They make mountains into mogg holes.
Mogg Salvage

Mogg Salvage {2}{R}

Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.
Destroy target artifact.
Three moggs, one treasure, too bad.
Mogg Toady

Mogg Toady {1}{R}

Creature - Goblin
Mogg Toady can't attack unless you control more creatures than defending player.
Mogg Toady can't block unless you control more creatures than attacking player.
2/2
Moggcatcher

Moggcatcher {2}{R}{R}

Creature - Human Mercenary
{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
"They're not worth much, but they're easy to catch."
2/2
Rupture

Rupture {2}{R}

Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
All creatures have an inner fire. Releasing it can be dangerous.
Seal of Fire

Seal of Fire {R}

Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
"I am the romancer, the passion that consumes the flesh."
—Seal inscription
Shrieking Mogg

Shrieking Mogg {1}{R}

Creature - Goblin
Haste
When Shrieking Mogg enters the battlefield, tap all other creatures.
You have to admire its enthusiasm.
1/1
Stronghold Gambit

Stronghold Gambit {1}{R}

Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.