Mirrodin

One Dozen Eyes

One Dozen Eyes {5}{G}

Sorcery
Choose one —
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine {G}{G}{G}
Plated Slagwurm

Plated Slagwurm {4}{G}{G}{G}

Creature - Wurm
Hexproof
Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.
8/8
Predator's Strike

Predator's Strike {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
If you hear it coming, you're not its prey.
Slith Predator

Slith Predator {G}{G}

Creature - Slith
Trample
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.
1/1
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
One glimpse of an elf's home lasts her weeks away in the wild.
Tel-Jilad Archers

Tel-Jilad Archers {4}{G}

Creature - Elf Archer
Protection from artifacts; reach
They are extensions of the Tangle, stretching its vines into the furthest reaches of the sky.
2/4
Tel-Jilad Chosen

Tel-Jilad Chosen {1}{G}

Creature - Elf Warrior
Protection from artifacts
"It is my honor to keep safe Tel-Jilad's secrets, not to know them."
2/1
Tel-Jilad Exile

Tel-Jilad Exile {3}{G}

Creature - Troll Warrior
{1}{G}: Regenerate this creature.
For his crimes, he was made to forget all the trolls' secrets. Now he knows only that he is outcast, but not why.
2/3
Tooth and Nail

Tooth and Nail {5}{G}{G}

Sorcery
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine {2}
Troll Ascetic

Troll Ascetic {1}{G}{G}

Creature - Troll Shaman
Hexproof
{1}{G}: Regenerate this creature.
It's no coincidence that the oldest trolls are also the angriest.
3/2
Trolls of Tel-Jilad

Trolls of Tel-Jilad {5}{G}{G}

Creature - Troll Shaman
{1}{G}: Regenerate target green creature.
"The secret of this world weighs upon us, and we have been shaped by time and duty to bear it."
5/6
Turn to Dust

Turn to Dust {G}

Instant
Destroy target Equipment. Add {G}.
Mirrodin's inhabitants must be prepared for anything—including suddenly being unprepared.
Viridian Joiner

Viridian Joiner {2}{G}

Creature - Elf Druid
{T}: Add an amount of {G} equal to this creature's power.
"The Tangle reaches out to itself constantly, forming new connections. We must follow its example."
1/2
Viridian Shaman

Viridian Shaman {2}{G}

Creature - Elf Shaman
When this creature enters, destroy target artifact.
Because the elves are so in touch with Mirrodin's nature, they understand best how to dismantle it.
2/2
Wurmskin Forger

Wurmskin Forger {5}{G}{G}

Creature - Elf Warrior
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures.
It takes three weeks for a patrol of hunters to down a slagwurm. It takes just as long to make a single cut in its hide.
2/2
Aether Spellbomb

Aether Spellbomb {1}

Artifact
{U}, Sacrifice this artifact: Return target creature to its owner's hand.
{1}, Sacrifice this artifact: Draw a card.
"Release that which was never caged."
—Spellbomb inscription
Alpha Myr

Alpha Myr {2}

Artifact Creature - Myr
First to charge, first to fight.
2/1
Altar of Shadows

Altar of Shadows {7}

Artifact
At the beginning of your first main phase, add {B} for each charge counter on this artifact.
{7}, {T}: Destroy target creature. Then put a charge counter on this artifact.
Banshee's Blade

Banshee's Blade {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment.
Whenever equipped creature deals combat damage, put a charge counter on this Equipment.
Equip {2}
Blinkmoth Urn

Blinkmoth Urn {5}

Artifact
At the beginning of each player's first main phase, if this artifact is untapped, that player adds {C} for each artifact they control.
The vedalken embed such urns in their living artifact creations.
Bonesplitter

Bonesplitter {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
Bosh, Iron Golem

Bosh, Iron Golem {8}

Legendary Artifact Creature - Golem
Trample
{3}{R}, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.
As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past.
6/7
Bottle Gnomes

Bottle Gnomes {3}

Artifact Creature - Gnome
Sacrifice this creature: You gain 3 life.
Reinforcements . . . or refreshments?
1/3
Cathodion

Cathodion {3}

Artifact Creature - Construct
When this creature dies, add {C}{C}{C}.
Cathodions repair the Great Furnace by soldering parts of themselves to the mechanism. Eventually, they become one with the machine.
3/3
Chalice of the Void

Chalice of the Void {X}{X}

Artifact
This artifact enters with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.