Mirrodin

One Dozen Eyes

One Dozen Eyes {5}{G}

Sorcery
Choose one —
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine {G}{G}{G}
Plated Slagwurm

Plated Slagwurm {4}{G}{G}{G}

Creature - Wurm
Hexproof
Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.
8/8
Predator's Strike

Predator's Strike {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
If you hear it coming, you're not its prey.
Slith Predator

Slith Predator {G}{G}

Creature - Slith
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.
1/1
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
One glimpse of an elf's home lasts her weeks away in the wild.
Tel-Jilad Archers

Tel-Jilad Archers {4}{G}

Creature - Elf Archer
Protection from artifacts; reach
They are extensions of the Tangle, stretching its vines into the furthest reaches of the sky.
2/4
Tel-Jilad Chosen

Tel-Jilad Chosen {1}{G}

Creature - Elf Warrior
Protection from artifacts
"It is my honor to keep safe Tel-Jilad's secrets, not to know them."
2/1
Tel-Jilad Exile

Tel-Jilad Exile {3}{G}

Creature - Troll Warrior
{1}{G}: Regenerate Tel-Jilad Exile.
For his crimes, he was made to forget all the trolls' secrets. Now he knows only that he is outcast, but not why.
2/3
Tooth and Nail

Tooth and Nail {5}{G}{G}

Sorcery
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine {2}
Troll Ascetic

Troll Ascetic {1}{G}{G}

Creature - Troll Shaman
Hexproof
{1}{G}: Regenerate Troll Ascetic.
It's no coincidence that the oldest trolls are also the angriest.
3/2
Trolls of Tel-Jilad

Trolls of Tel-Jilad {5}{G}{G}

Creature - Troll Shaman
{1}{G}: Regenerate target green creature.
"The secret of this world weighs upon us, and we have been shaped by time and duty to bear it."
5/6
Turn to Dust

Turn to Dust {G}

Instant
Destroy target Equipment. Add {G}.
Mirrodin's inhabitants must be prepared for anything—including suddenly being unprepared.
Viridian Joiner

Viridian Joiner {2}{G}

Creature - Elf Druid
{T}: Add an amount of {G} equal to Viridian Joiner's power.
"The Tangle reaches out to itself constantly, forming new connections. We must follow its example."
1/2
Viridian Shaman

Viridian Shaman {2}{G}

Creature - Elf Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
Because the elves are so in touch with Mirrodin's nature, they understand best how to dismantle it.
2/2
Wurmskin Forger

Wurmskin Forger {5}{G}{G}

Creature - Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
It takes three weeks for a patrol of hunters to down a slagwurm. It takes just as long to make a single cut in its hide.
2/2
Aether Spellbomb

Aether Spellbomb {1}

Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.
"Release that which was never caged."
—Spellbomb inscription
Alpha Myr

Alpha Myr {2}

Artifact Creature - Myr
First to charge, first to fight.
2/1
Altar of Shadows

Altar of Shadows {7}

Artifact
At the beginning of your precombat main phase, add {B} for each charge counter on Altar of Shadows.
{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
Banshee's Blade

Banshee's Blade {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip {2}
Blinkmoth Urn

Blinkmoth Urn {5}

Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.
The vedalken embed such urns in their living artifact creations.
Bonesplitter

Bonesplitter {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
Bosh, Iron Golem

Bosh, Iron Golem {8}

Legendary Artifact Creature - Golem
Trample
{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target.
As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past.
6/7
Bottle Gnomes

Bottle Gnomes {3}

Artifact Creature - Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
Reinforcements . . . or refreshments?
1/3
Cathodion

Cathodion {3}

Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
Cathodions repair the Great Furnace by soldering parts of themselves to the mechanism. Eventually, they become one with the machine.
3/3
Chalice of the Void

Chalice of the Void {X}{X}

Artifact
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.