Mirrodin

Sphere of Purity

Sphere of Purity {3}{W}

Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
Purity rejects artifice.
Taj-Nar Swordsmith

Taj-Nar Swordsmith {3}{W}

Creature - Cat Soldier
When Taj-Nar Swordsmith enters, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
2/3
Tempest of Light

Tempest of Light {2}{W}

Instant
Destroy all enchantments.
"This world reeks of another's hand. Someone or something is defying the power of the gods and shaping this planet. I intend for it to stop."
—Glissa Sunseeker
Annul

Annul {U}

Instant
Counter target artifact or enchantment spell.
"Murder of the living is tragic, but murder of the idea is unforgivable."
—Janus, speaker of the synod
Assert Authority

Assert Authority {5}{U}{U}

Instant
Affinity for artifacts
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Broodstar

Broodstar {8}{U}{U}

Creature - Beast
Affinity for artifacts
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
*/*
Disarm

Disarm {U}

Instant
Unattach all Equipment from target creature.
"Be thankful I left you your clothes."
Domineer

Domineer {1}{U}{U}

Enchantment - Aura
Enchant artifact creature
You control enchanted artifact creature.
Since they haven't seen their original master for millennia, golems are eager to take orders from anyone.
Dream's Grip

Dream's Grip {U}

Instant
Choose one —
• Tap target permanent.
• Untap target permanent.
Entwine {1}
Fabricate

Fabricate {2}{U}

Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
"The secret to invention is to see something in your mind, then find where it hides in the world."
Fatespinner

Fatespinner {1}{U}{U}

Creature - Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
No one knows what she is watching, but she never takes her eyes off it.
1/2
Inertia Bubble

Inertia Bubble {1}{U}

Enchantment - Aura
Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
"I wouldn't want you to hurt yourself."
—Bruenna, Neurok leader
Looming Hoverguard

Looming Hoverguard {4}{U}{U}

Creature - Drone
Flying
When Looming Hoverguard enters, put target artifact on top of its owner's library.
Although mute, hoverguards get their message across loud and clear.
3/3
Lumengrid Augur

Lumengrid Augur {3}{U}

Creature - Vedalken Wizard
{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
Information pumps like blood through vedalken society.
2/2
Lumengrid Sentinel

Lumengrid Sentinel {2}{U}

Creature - Human Wizard
Flying
Whenever an artifact you control enters, you may tap target permanent.
The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come.
1/2
Lumengrid Warden

Lumengrid Warden {1}{U}

Creature - Human Wizard
The Neurok, like the vedalken, are on a constant quest for knowledge. It is their currency, their trade, their life.
1/3
March of the Machines

March of the Machines {3}{U}

Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value.
Neurok Familiar

Neurok Familiar {1}{U}

Creature - Bird
Flying
When Neurok Familiar enters, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
1/1
Neurok Spy

Neurok Spy {2}{U}

Creature - Human Rogue
Neurok Spy can't be blocked as long as defending player controls an artifact.
From the murk of Mephidross to the heart of Kuldotha, the vedalken send their servants forth to gather knowledge from every inch of Mirrodin.
2/2
Override

Override {2}{U}

Instant
Counter target spell unless its controller pays {1} for each artifact you control.
"The Knowledge Pool has all the answers—especially 'No.'"
Psychic Membrane

Psychic Membrane {2}{U}

Creature - Wall
Defender
Whenever Psychic Membrane blocks, you may draw a card.
The vedalken always put their best thought forward.
0/3
Quicksilver Elemental

Quicksilver Elemental {3}{U}{U}

Creature - Elemental
{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn.
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
3/4
Regress

Regress {2}{U}

Instant
Return target permanent to its owner's hand.
"Once cast, a spell can be undone. But once revealed, a secret can never again be kept."
—Pontifex, elder researcher
Shared Fate

Shared Fate {4}{U}

Enchantment
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.
Each player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.
Slith Strider

Slith Strider {1}{U}{U}

Creature - Slith
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
A slith's form and function are determined by the color of the sun under which it's born.
1/1