Modern Masters

Modern Masters contains 229 cards.
Released: 2013-06-07
Base set size: 229 cards.
Boosters:
  • Modern Masters Draft Booster (MMA-DRAFT)
  • Adarkar Valkyrie

    Adarkar Valkyrie {4}{W}{W}

    Snow Creature - Angel
    Flying, vigilance
    {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
    She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.
    4/5
    Amrou Scout

    Amrou Scout {1}{W}

    Creature - Kithkin Rebel Scout
    {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
    The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."
    2/1
    Amrou Seekers

    Amrou Seekers {2}{W}

    Creature - Kithkin Rebel
    Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
    The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.
    2/2
    Angel's Grace

    Angel's Grace {W}

    Instant
    Split second
    You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
    Auriok Salvagers

    Auriok Salvagers {3}{W}

    Creature - Human Soldier
    {1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand.
    "Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."
    2/4
    Avian Changeling

    Avian Changeling {2}{W}

    Creature - Shapeshifter
    Changeling
    Flying
    Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.
    2/2
    Blinding Beam

    Blinding Beam {2}{W}

    Instant
    Choose one —
    • Tap two target creatures.
    • Creatures don't untap during target player's next untap step.
    Entwine {1}
    Bound in Silence

    Bound in Silence {2}{W}

    Tribal Enchantment - Rebel Aura
    Enchant creature
    Enchanted creature can't attack or block.
    A fight put off forever is already won.
    Cenn's Enlistment

    Cenn's Enlistment {3}{W}

    Sorcery
    Create two 1/1 white Kithkin Soldier creature tokens.
    Retrace
    The more the scarier.
    Cloudgoat Ranger

    Cloudgoat Ranger {3}{W}{W}

    Creature - Giant Warrior Ranger
    When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.
    Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
    3/3
    Court Homunculus

    Court Homunculus {W}

    Artifact Creature - Homunculus
    Court Homunculus gets +1/+1 as long as you control another artifact.
    Mages of Esper measure their wealth and status by the number of servants in their retinues.
    1/1
    Dispeller's Capsule

    Dispeller's Capsule {W}

    Artifact
    {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
    "I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself."
    —Dolomarus, Proctor of the Clean
    Elspeth, Knight-Errant

    Elspeth, Knight-Errant {2}{W}{W}

    Legendary Planeswalker - Elspeth
    [+1]: Create a 1/1 white Soldier creature token.
    [+1]: Target creature gets +3/+3 and gains flying until end of turn.
    [–8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
    Loyalty:
    4
    Ethersworn Canonist

    Ethersworn Canonist {1}{W}

    Artifact Creature - Human Cleric
    Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
    "The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed."
    2/2
    Feudkiller's Verdict

    Feudkiller's Verdict {4}{W}{W}

    Tribal Sorcery - Giant
    You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
    "There are all kinds of strengths, but if you have strength of soul, the others will follow."
    —Galanda Feudkiller
    Flickerwisp

    Flickerwisp {1}{W}{W}

    Creature - Elemental
    Flying
    When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
    Its wings disturb more than air.
    3/1
    Gleam of Resistance

    Gleam of Resistance {4}{W}

    Instant
    Creatures you control get +1/+2 until end of turn. Untap those creatures.
    Basic landcycling {1}{W}
    Hillcomber Giant

    Hillcomber Giant {2}{W}{W}

    Creature - Giant Scout
    Mountainwalk
    The giants believe the fossils they find in Lorwyn's rocky heights are dreams frozen in time, and they treasure them.
    3/3
    Ivory Giant

    Ivory Giant {5}{W}{W}

    Creature - Giant
    When Ivory Giant enters the battlefield, tap all nonwhite creatures.
    Suspend 5—{W}
    3/4
    Kataki, War's Wage

    Kataki, War's Wage {1}{W}

    Legendary Creature - Spirit
    All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
    "Before the war, we prayed to Kataki to sharpen our swords and harden our armor. Without his blessing our weapons are all but useless against the kami hordes."
    —Kenzo the Hardhearted
    2/1
    Kithkin Greatheart

    Kithkin Greatheart {1}{W}

    Creature - Kithkin Soldier
    As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
    Sometimes a curious giant singles out a "little one" to follow for a few days, never realizing the effect it will have on the little one's life.
    2/1
    Meadowboon

    Meadowboon {2}{W}{W}

    Creature - Elemental
    When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
    Evoke {3}{W}
    3/3
    Otherworldly Journey

    Otherworldly Journey {1}{W}

    Instant - Arcane
    Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
    "The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends."
    —Journal found in Numai
    Pallid Mycoderm

    Pallid Mycoderm {3}{W}

    Creature - Fungus
    At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
    Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.
    Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
    2/4
    Path to Exile

    Path to Exile {W}

    Instant
    Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.