Modern Masters

Death Cloud

Death Cloud {X}{B}{B}{B}

Sorcery
Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
The swarm's million wings stir the foulest of breezes.
Death Denied

Death Denied {X}{B}{B}

Instant - Arcane
Return X target creature cards from your graveyard to your hand.
Takenuma was filled with a chorus of moans, shrieks, and wails. Some came from the living, some from the dying, and some, most horribly, from the dead.
Death Rattle

Death Rattle {5}{B}

Instant
Delve
Destroy target nongreen creature. It can't be regenerated.
Deepcavern Imp

Deepcavern Imp {2}{B}

Creature - Imp Rebel
Flying, haste
Echo—Discard a card.
2/2
Drag Down

Drag Down {2}{B}

Instant
Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
The barbarians of Jund believe the bottomless tar pits extend forever into other, darker worlds.
Dreamspoiler Witches

Dreamspoiler Witches {3}{B}

Creature - Faerie Wizard
Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
At night, the faeries steal dreamstuff for their queen. At daybreak, countless creatures wake weak and hollow.
2/2
Earwig Squad

Earwig Squad {3}{B}{B}

Creature - Goblin Rogue
Prowl {2}{B}
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
5/3
Executioner's Capsule

Executioner's Capsule {B}

Artifact
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.
Extirpate

Extirpate {B}

Instant
Split second
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Facevaulter

Facevaulter {B}

Creature - Goblin Warrior
{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
Boggarts get so excited when they find something new to smash that they really don't notice who gets underfoot.
1/1
Faerie Macabre

Faerie Macabre {1}{B}{B}

Creature - Faerie Rogue
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.
2/2
Festering Goblin

Festering Goblin {B}

Creature - Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
Related card: Skirk Ridge Exhumer
Horobi's Whisper

Horobi's Whisper {1}{B}{B}

Instant - Arcane
If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane—Exile four cards from your graveyard.
Kokusho, the Evening Star

Kokusho, the Evening Star {4}{B}{B}

Legendary Creature - Dragon Spirit
Flying
When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.
The fall of the evening star never heralds a gentle dawn.
5/5
Mad Auntie

Mad Auntie {2}{B}

Creature - Goblin Shaman
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented.
2/2
Marsh Flitter

Marsh Flitter {3}{B}

Creature - Faerie Rogue
Flying
When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
1/1
Peppersmoke

Peppersmoke {B}

Tribal Instant - Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Like being trapped in a perpetual sneeze, faerie-dust poisoning is both exhilarating and agonizing.
Phthisis

Phthisis {3}{B}{B}{B}{B}

Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5—{1}{B}
Rathi Trapper

Rathi Trapper {1}{B}

Creature - Human Rebel Rogue
{B}, {T}: Tap target creature.
Tangling vines, fetid murk, paralyzing poisons, and crawling dead. The swamp is nature's trap waiting to be exploited by unnatural minds.
1/2
Related card: Benalish Trapper
Raven's Crime

Raven's Crime {B}

Sorcery
Target player discards a card.
Retrace
It plucks away memories like choice bits of carrion.
Skeletal Vampire

Skeletal Vampire {4}{B}{B}

Creature - Vampire Skeleton
Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
{3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.
3/3
Slaughter Pact

Slaughter Pact {0}

Instant
(Color indicator: Slaughter Pact is black)
Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Death is only the beginning of the end.
Stinkweed Imp

Stinkweed Imp {2}{B}

Creature - Imp
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5
1/2
Street Wraith

Street Wraith {3}{B}{B}

Creature - Wraith
Swampwalk
Cycling—Pay 2 life.
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
3/4
Syphon Life

Syphon Life {1}{B}{B}

Sorcery
Target player loses 2 life and you gain 2 life.
Retrace
Leeches never tire of feeding.