Midnight Hunt Commander

Drown in Dreams

Drown in Dreams {X}{2}{U}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
Empty the Laboratory

Empty the Laboratory {X}{U}{U}

Sorcery
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
Hordewing Skaab

Hordewing Skaab {4}{U}

Creature - Zombie Horror
Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
3/3
Shadow Kin

Shadow Kin {3}{U}

Creature - Shapeshifter
Flash
At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
2/2
Crowded Crypt

Crowded Crypt {2}{B}

Artifact
{T}: Add {B}.
Whenever a creature you control dies, put a corpse counter on Crowded Crypt.
{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt.
Curse of the Restless Dead

Curse of the Restless Dead {2}{B}

Enchantment - Aura Curse
Enchant player
Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed.
Ghouls' Night Out

Ghouls' Night Out {3}{B}{B}

Sorcery
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed.
Gorex, the Tombshell

Gorex, the Tombshell {6}{B}{B}

Legendary Creature - Zombie Turtle
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way.
Deathtouch
Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
4/4
Prowling Geistcatcher

Prowling Geistcatcher {3}{B}

Creature - Human Rogue
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher.
When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.
2/4
Ravenous Rotbelly

Ravenous Rotbelly {4}{B}

Creature - Zombie Horror
When Ravenous Rotbelly enters, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures of their choice.
4/5
Tomb Tyrant

Tomb Tyrant {3}{B}

Creature - Zombie Noble
Other Zombies you control get +1/+1.
{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
3/3
Celebrate the Harvest

Celebrate the Harvest {3}{G}

Sorcery
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Curse of Clinging Webs

Curse of Clinging Webs {2}{G}

Enchantment - Aura Curse
Enchant player
Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
Heronblade Elite

Heronblade Elite {2}{G}

Creature - Human Warrior
Vigilance
Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite.
{T}: Add X mana of any one color, where X is Heronblade Elite's power.
1/1
Kurbis, Harvest Celebrant

Kurbis, Harvest Celebrant {X}{G}{G}

Legendary Creature - Treefolk
Kurbis, Harvest Celebrant enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
0/0
Ruinous Intrusion

Ruinous Intrusion {3}{G}

Instant
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
Sigardian Zealot

Sigardian Zealot {4}{G}

Creature - Human Cleric
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
3/3
Somberwald Beastmaster

Somberwald Beastmaster {6}{G}

Creature - Human Ranger
When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch.
1/1
Avacyn's Memorial

Avacyn's Memorial {5}{W}{W}{W}

Legendary Artifact
Indestructible
Other legendary permanents you control have indestructible.
Visions of Glory

Visions of Glory {4}{W}

Sorcery
Create a 1/1 white Human creature token for each creature you control.
Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Visions of Duplicity

Visions of Duplicity {2}{U}

Sorcery
Exchange control of two target creatures you don't control.
Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Visions of Dread

Visions of Dread {2}{B}

Sorcery
Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.
Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Curse of Obsession

Curse of Obsession {4}{R}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's draw step, that player draws two additional cards.
At the beginning of enchanted player's end step, that player discards their hand.
Visions of Ruin

Visions of Ruin {3}{R}

Sorcery
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.
Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Visions of Dominance

Visions of Dominance {2}{G}

Sorcery
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.
Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.