Midnight Hunt Commander

Heronblade Elite

Heronblade Elite {2}{G}

Creature - Human Warrior
Vigilance
Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite.
{T}: Add X mana of any one color, where X is Heronblade Elite's power.
"When angels fall, humans must rise."
1/1
Kurbis, Harvest Celebrant

Kurbis, Harvest Celebrant {X}{G}{G}

Legendary Creature - Treefolk
Kurbis, Harvest Celebrant enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
0/0
Ruinous Intrusion

Ruinous Intrusion {3}{G}

Instant
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
The gourd carving was supposed to take place after the feast.
Sigardian Zealot

Sigardian Zealot {4}{G}

Creature - Human Cleric
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
"We fight together! In Sigarda's name, ready your weapons!"
3/3
Somberwald Beastmaster

Somberwald Beastmaster {6}{G}

Creature - Human Ranger
When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch.
1/1
Avacyn's Memorial

Avacyn's Memorial {5}{W}{W}{W}

Legendary Artifact
Indestructible
Other legendary permanents you control have indestructible.
They had no marble, so the faithful repaired her likeness with wood, straw, twine, and clay.
Visions of Glory

Visions of Glory {4}{W}

Sorcery
Create a 1/1 white Human creature token for each creature you control.
Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Visions of Duplicity

Visions of Duplicity {2}{U}

Sorcery
Exchange control of two target creatures you don't control.
Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Visions of Dread

Visions of Dread {2}{B}

Sorcery
Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.
Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Curse of Obsession

Curse of Obsession {4}{R}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's draw step, that player draws two additional cards.
At the beginning of enchanted player's end step, that player discards their hand.
He ripped up board after board until his hands were bloody. Still, he could not find whatever it was he sought.
Visions of Ruin

Visions of Ruin {3}{R}

Sorcery
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.
Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Visions of Dominance

Visions of Dominance {2}{G}

Sorcery
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.
Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Lynde, Cheerful Tormentor

Lynde, Cheerful Tormentor {1}{U}{B}{R}

Legendary Creature - Human Warlock
Deathtouch
Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.
At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
2/4
Leinore, Autumn Sovereign

Leinore, Autumn Sovereign {2}{G}{W}

Legendary Creature - Human Noble
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
0/4
Wilhelt, the Rotcleaver

Wilhelt, the Rotcleaver {2}{U}{B}

Legendary Creature - Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed.
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
3/3
Eloise, Nephalia Sleuth

Eloise, Nephalia Sleuth {3}{U}{B}

Legendary Creature - Human Rogue
Whenever another creature you control dies, investigate.
Whenever you sacrifice a token, surveil 1.
4/4
Kyler, Sigardian Emissary

Kyler, Sigardian Emissary {3}{G}{W}

Legendary Creature - Human Cleric
Whenever another Human you control enters, put a +1/+1 counter on Kyler, Sigardian Emissary.
Other Humans you control get +1/+1 for each counter on Kyler.
2/2
Celestial Judgment

Celestial Judgment {4}{W}{W}

Sorcery
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Curse of Conformity

Curse of Conformity {4}{W}

Enchantment - Aura Curse
Enchant player
Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
Moorland Rescuer

Moorland Rescuer {5}{W}

Creature - Human Knight
When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.
4/4
Sigarda's Vanguard

Sigarda's Vanguard {4}{W}

Creature - Angel
Flash
Flying
Whenever Sigarda's Vanguard enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
3/3
Stalwart Pathlighter

Stalwart Pathlighter {2}{W}

Creature - Human Soldier
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
3/1
Wall of Mourning

Wall of Mourning {1}{W}

Creature - Wall
Defender
When Wall of Mourning enters, exile a card from the top of your library face down for each opponent you have.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.
0/4
Cleaver Skaab

Cleaver Skaab {3}{U}

Creature - Zombie Horror
{3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
2/4
Curse of Unbinding

Curse of Unbinding {6}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.