Magic 2011

Garruk's Companion

Garruk's Companion {G}{G}

Creature - Beast
Trample
3/2
Garruk's Packleader

Garruk's Packleader {4}{G}

Creature - Beast
Whenever another creature you control with power 3 or greater enters, you may draw a card.
"He has learned much in his long years. And unlike selfish humans, he's willing to share."
—Garruk Wildspeaker
4/4
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
Related card: Brute Force
Giant Spider

Giant Spider {3}{G}

Creature - Spider
Reach
The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.
2/4
Greater Basilisk

Greater Basilisk {3}{G}{G}

Creature - Basilisk
Deathtouch
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
Hornet Sting

Hornet Sting {G}

Instant
Hornet Sting deals 1 damage to any target.
It was only then—to his infinite sorrow—that Gork realized hornets don't make honey.
Hunters' Feast

Hunters' Feast {3}{G}

Sorcery
Any number of target players each gain 6 life.
Those who kill a jawspur rhino must prepare spells to lift the carcass—even a dozen hunters can't lift its bulk.
Leyline of Vitality

Leyline of Vitality {2}{G}{G}

Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature you control enters, you may gain 1 life.
Llanowar Elves

Llanowar Elves {G}

Creature - Elf Druid
{T}: Add {G}.
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
Related cards: Llanowar Mentor Marwyn's Kindred
Mitotic Slime

Mitotic Slime {4}{G}

Creature - Ooze
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
4/4
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
"Nature does not need adornment."
—Garruk Wildspeaker
Related cards: Wingbane Vantasaur You Line Up the Shot
Nature's Spiral

Nature's Spiral {1}{G}

Sorcery
Return target permanent card from your graveyard to your hand.
Snail shell, fern, tornado—the world connects all things in form.
Obstinate Baloth

Obstinate Baloth {2}{G}{G}

Creature - Beast
When Obstinate Baloth enters, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
4/4
Overwhelming Stampede

Overwhelming Stampede {3}{G}{G}

Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Plummet

Plummet {1}{G}

Instant
Destroy target creature with flying.
"You are the grandest of all," said the archdruid to the trees. They became so proud of bark and branch that they suffered no creature to fly overhead or perch upon a bough.
Related card: You Line Up the Shot
Primal Cocoon

Primal Cocoon {G}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
Primeval Titan

Primeval Titan {4}{G}{G}

Creature - Giant
Trample
Whenever Primeval Titan enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
When nature calls, run.
6/6
Prized Unicorn

Prized Unicorn {3}{G}

Creature - Unicorn
All creatures able to block Prized Unicorn do so.
"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it."
—Dionus, elvish archdruid
2/2
Related card: Loose in the Park
Protean Hydra

Protean Hydra {X}{G}

Creature - Hydra
Protean Hydra enters with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
0/0
Runeclaw Bear

Runeclaw Bear {1}{G}

Creature - Bear
"Nature has grown tired of the impositions of men and will begin to outfit its creations with tools for bloody instruction."
—Hadi Kasten, Calla Dale naturalist
2/2
Sacred Wolf

Sacred Wolf {2}{G}

Creature - Wolf
Hexproof
"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string."
—Aref the Hunter
3/1
Spined Wurm

Spined Wurm {4}{G}

Creature - Wurm
"They're as much like plants as animals. Leave them unchecked, and they'll choke out all other forms of life."
—Hadi Kasten, Calla Dale naturalist
5/4
Sylvan Ranger

Sylvan Ranger {1}{G}

Creature - Elf Scout Ranger
When Sylvan Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Not all paths are found on the forest floor."
1/1
Wall of Vines

Wall of Vines {G}

Creature - Plant Wall
Defender
Reach
Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.
0/3
Yavimaya Wurm

Yavimaya Wurm {4}{G}{G}

Creature - Wurm
Trample
Anywhere else, colossal. In the forests of Yavimaya, commonplace.
6/4