Magic 2011

Conundrum Sphinx

Conundrum Sphinx {2}{U}{U}

Creature - Sphinx
Flying
Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
4/4
Diminish

Diminish {U}

Instant
Target creature has base power and toughness 1/1 until end of turn.
"'That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence."
—Lewis Carroll,
Alice's Adventures in Wonderland
Flashfreeze

Flashfreeze {1}{U}

Instant
Counter target red or green spell.
"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood."
—Heidar, Rimewind master
Foresee

Foresee {3}{U}

Sorcery
Scry 4, then draw two cards.
Two eyes to see what could be, two eyes to see what will.
Frost Titan

Frost Titan {4}{U}{U}

Creature - Giant
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
6/6
Harbor Serpent

Harbor Serpent {4}{U}{U}

Creature - Serpent
Islandwalk
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Like most giant monsters villagers worship as gods, it proves a fickle master.
5/5
Ice Cage

Ice Cage {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Jace Beleren

Jace Beleren {1}{U}{U}

Legendary Planeswalker - Jace
[+2]: Each player draws a card.
[–1]: Target player draws a card.
[–10]: Target player mills twenty cards.
Loyalty:
3
Jace's Erasure

Jace's Erasure {1}{U}

Enchantment
Whenever you draw a card, you may have target player mill a card.
"You should try to clear your mind of idle thoughts. And if you can't, I will."
Jace's Ingenuity

Jace's Ingenuity {3}{U}{U}

Instant
Draw three cards.
"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."
Leyline of Anticipation

Leyline of Anticipation {2}{U}{U}

Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Mana Leak

Mana Leak {1}{U}

Instant
Counter target spell unless its controller pays {3}.
The fatal flaw in every plan is the assumption that you know more than your enemy.
Maritime Guard

Maritime Guard {1}{U}

Creature - Merfolk Soldier
Once common in the Kapsho Seas, merfolk were hunted almost to extinction. They survived those dark days and emerged calculating and determined to endure.
1/3
Mass Polymorph

Mass Polymorph {5}{U}

Sorcery
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Merfolk Sovereign

Merfolk Sovereign {1}{U}{U}

Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature can't be blocked this turn.
"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."
2/2
Merfolk Spy

Merfolk Spy {U}

Creature - Merfolk Rogue
Islandwalk
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
1/1
Mind Control

Mind Control {3}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
"The mind: a great weapon and an even greater weakness."
—Jace Beleren
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Phantom Beast

Phantom Beast {3}{U}

Creature - Illusion Beast
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
As insubstantial as fear, and as dangerous.
4/5
Preordain

Preordain {U}

Sorcery
Scry 2, then draw a card.
Related card: Tome of Gadwick
Redirect

Redirect {U}{U}

Instant
You may choose new targets for target spell.
"Your strategy is marvelous. I've just made a few minor adjustments."
—Veris, watcher of Indi Keep
Scroll Thief

Scroll Thief {2}{U}

Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
I've learned how to disable wards, pick locks, and decode the Agaran language—all before even reading the scroll!
1/3
Sleep

Sleep {2}{U}{U}

Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
Stormtide Leviathan

Stormtide Leviathan {5}{U}{U}{U}

Creature - Leviathan
Islandwalk
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
8/8
Time Reversal

Time Reversal {3}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
"Optimists see the world as they wish it to be. Pessimists see the world as it is. Must these roles be mutually exclusive?"
—Evo Ragus